These titles were recently added to the collection of the Public Library of Cincinnati and Hamilton County.
November 18, 2015
Ford, Jerry Lee, author.
Australia : Cengage Learning, 
xxi, 410 pages : illustrations ; 24 cm
Introduction to programming -- Creating programs with Just BASIC -- Creating graphical user interfaces -- Working with variables and arrays -- Making decisions with conditional logic -- Using loops to process data -- Improving program organization with functions and subroutines -- Working with text files -- Working with sound and graphics -- Arcade-style computer game development -- Debugging your applications.
Are you interested in learning to program computers? PROGRAMMING FOR THE ABSOLUTE BEGINNER, SECOND EDITION is a friendly guide that will teach you the fundamentals of computer programming through the hands-on (and fun!) development of computer games. This book teaches programming using Just BASIC, a free, easy-to-learn software that lets you create programs for computers running Windows. Popular author and educator Jerry Ford, Jr., teaches you fundamental programming principles and gives you a broad view of computer programming and its many possibilities. As you work through this book, you will not only learn the basics of programming, but you'll also build a foundation from which you can advance into other programming languages with confidence. Get started programming today with PROGRAMMING FOR THE ABSOLUTE BEGINNER, SECOND EDITION.
November 18, 2015
Norris, Donald (Electrical engineer), author.
xv, 336 pages : illustrations ; 23 cm
Introduction to the internet of things -- Home temperature monitoring system -- Introduction to object orientation programming (OOP) with Java -- Home weather station -- Webcam and raspberry pi camera projects -- Internet-enabled, Arduino powered garage door opener -- Arduino irrigation control system -- Arduino lightning controller -- BeagleBone black message controller -- BeagleBone black with cloud service -- Machine-to-machine (M2M) communications.
The Internet of Things gets you started working with the most popular processing platforms and wireless communication technologies to connect devices and systems to the Internet using sensors. You'll learn the basics of object-oriented programming and relational databases so you can complete your projects with ease. Each project features a list of required tools and components, how-to explanations with photos and illustrations, and complete programming code. Take advantage of the power and versatility of the IoT with help from this practical, easy-to-follow guide.
November 18, 2015
Cheshire, Jim, author.
xvi, 489 pages : color illustrations ; 23 cm
Covers Surface and Windows Tablet.
An introduction to Windows 10 -- Connecting to networks -- Using and customizing the Start Menu and Taskbar -- Security and Windows 10 -- Using Microsoft Family -- Backing up your data with File History -- Finding information on the Internet -- Using Cortana -- Connecting with people -- Using mail -- Using calendar -- Keeping up to date with news -- HomeGroups and OneDrive -- Discovering and playing music -- Watching video -- Using photos -- Using maps -- Creating documents with Microsoft Word Mobile -- Crunching numbers with Microsoft Excel Mobile -- Presenting with Microsoft PowerPoint Mobile -- Organizing notes with Microsoft OneNote -- Enhancing Windows with Apps -- Updating and troubleshooting Windows 10.
Step-by-step instructions with callouts to Windows 10 tablet photos that show you exactly what to do- Help when you run into Windows 10 tablet problems or limitations- Tips and notes to help you get the most from your Windows 10 tablet
November 18, 2015
Johnston, Craig James, 1967-
[Indianapolis, Indiana] : Que, 
xiv, 538 pages : color illustrations ; 23 cm
"Full-color, step-by-step tasks walk you through getting and keeping your Samsung Galaxy S6 or S6 edge working just the way you want. Learn how to Discover your Galaxy S6 or S6 edge's most exciting new capabilities ; Master the quickest shortcuts for calling, texting, and browsing ; Customize your S6 to show what you want, when you want it ; Avoid unexpected data charges by making the most of Wi-Fi ; Use voice dialing, automatic call rejection, and other advanced phone features ; Organize your life with Contacts and Calendar ; Simplify email by running multiple accounts through one app ; Get Google Now to run errands and retrieve information for you ; Never get lost! Use Google Maps--even if you're biking, walking, or offline ; Find, retrieve, and play media: music, movies, TV, podcasts, books, and more ; Capture pro-quality images with the Galaxy S6's amazing 16.0MP camera ; Share files and media directly with other devices via Wi-Fi Direct ; Transform your S6 into a mobile hotspot ; Store content and create safe backups in the cloud ; Sync your Galaxy S6 with your Windows PC or Mac ; Troubleshoot Galaxy S6 software, hardware, and accessories ; Link your Galaxy S6 to an Android Wear smartwatch ; Track your health goals and fitness activities with S Health
November 17, 2015
Lowe, Doug, 1959- author.
Hoboken, NJ : John Wiley & Sons, Inc., 
xiv, 328 pages : color illustrations ; 24 cm.
Introduction -- Getting started with PowerPoint 2016 -- Creating great-looking slides -- Embellishing your slides -- Working with others -- The part of tens.
Take the pain out of working with PowerPoint! Lowe shows you how to create and edit slides, import data from other applications, and so much more. He also shows you ten ways to keep your audience engaged.
November 16, 2015
Richardson, Matt (Technologist)
xiv, 126 pages : illustrations ; 22 cm
At head of title on cover: Make: the magazine for makers.
November 16, 2015
Dyszel, Bill, author.
xiv, 334 pages : illustrations ; 24 cm.
"A Wiley brand".
Be more productive and simplify your life with Outlook 2016! Ever feel like you're drowning in your inbox? Outlook 2016 For Dummies helps you lower the metaphorical water levels by quickly prioritizing incoming email. Instead of wading through messages and tasks all day, use Outlook as it was intended as a productivity tool to organize your tasks on the to-do bar, filter junk email, make the most of Outlook's anti-phishing capabilities, manage email folders, use smart scheduling tools, leverage RSS support, collect electronic business cards, and integrate your Microsoft OneNote, Project, Access, and SharePoint files. This book is updated to reflect the latest and greatest features integrated into the Outlook 2016 user interface to ensure you're at the top of your Outlook game. With over 1.1 billion users worldwide and 90% market share for productivity suites, a figure that roughly translates into one in seven people the world over, odds are you'll need to learn how to use Microsoft Office programs including Outlook if you want to excel in the workplace.
November 10, 2015
Boston : Mariner Books, 2013-
v. : col. ill. ; 25 cm
Showcases top-selected examples of data visualization from the past year representing virtually all print and electronic media, offering insight into the present-day convergence of art and knowledge as it influences politics, culture and other arenas.
November 10, 2015
Guernsey, Lisa, author.
xiv, 286 pages : illustrations ; 24 cm
The quiet crisis -- What to make of media? -- How reading happens -- From literacy to literacies -- Paving a path to Readialand -- The apps explosion : what's in the store? -- Ebooks : when print comes alive -- From talking toys to Watson : dreaming up tech for tomorrow's readers -- Why adults still matter most -- A different kind of screen time -- Nudged toward conversational duets -- Science, social studies, and more : the knowledge readers need -- An expanding universe of reading partners -- Developing focused attention and motivation -- Paper and Print? Yes -- What educators, parents, developers, and policymakers can do.
November 5, 2015
Frauenfelder, Mark, author.
London : Carlton Books, an imprint of the Carlton Publishing Group, 2015.
256 pages : illustrations (some color) ; 24 cm
Originally published: 2005.
Introduction -- Digital dawn -- Machines learn to remember -- Sparks of an idea -- Computers go to war -- Getting down to business -- Getting personal -- Game on-- Jacking In-- Let me entertain you -- The world of tomorrow -- Index.
October 22, 2015
Gay, Malcolm, 1972- author.
New York : Farrar, Straus and Giroux, 2015.
265 pages : illustrations ; 24 cm
"Leading neuroscience researchers are racing to unlock the secrets of the mind. On the cusp of decoding brain signals that govern motor skills, they are developing miraculous technologies to enable paraplegics and wounded soldiers to move prosthetic limbs, and the rest of us to manipulate computers and other objects through thought alone. These fiercely competitive scientists are vying for Defense Department and venture capital funding, prestige, and great wealth. Part life-altering cure, part science fiction, part military dream, these cutting-edge brain-computer interfaces promise to improve lives--but also hold the potential to augment soldiers' combat capabilities. In The Brain Electric, Malcolm Gay follows the dramatic emergence of these technologies, taking us behind the scenes into the operating rooms, start-ups, and research labs where the future is unfolding. With access to many of the field's top scientists, Gay illuminates this extraordinary race--where science, medicine, profit, and war converge--for the first time. But this isn't just a story about technology. At the heart of this research is a group of brave, vulnerable patient-volunteers whose lives are given new meaning through participating in these experiments. The Brain Electric asks us to rethink our relationship to technology, our bodies, even consciousness itself--challenging our assumptions about what it means to be human"-- Provided by publisher.
October 21, 2015
Pulizzi, Joe, author.
xxx, 316 pages : illustrations ; 24 cm.
Starting the journey -- The sweet spot -- The content tilt -- Building the base -- Harvesting audience -- Diversification -- Monetization -- Next-Level Content Inc.
October 20, 2015
Sitto, Kevin, author.
Sebastopol, CA : O'Reilly, 2015.
xii, 117 pages : illustrations ; 23 cm
"If your organization is about to enter the world of big data, you not only need to decide whether Apache Hadoop is the right platform to use, but also which of its many components are best suited to your task. This field guide makes the exercise manageable by breaking down the Hadoop ecosystem into short, digestible sections. You'll quickly understand how Hadoop's projects, subprojects, and related technologies work together"--Back cover.
October 20, 2015
Santos, Rui (Writer on electronics), author.
xiv, 412 pages : illustrations ; 24 cm.
Introduction -- Betting started with BeagleBone -- Covering the basics -- Programming with BoneScript -- Programming with Python -- Turning your BeagleBone into a desktop computer -- Playing with the BeagleBone -- The part of tens.
The BeagleBone is a tiny computer board about the size of a credit card and which has all the capability of a desktop. This volume guides you step-by-step throughout the process of getting acquainted with your BeagleBone Original or BeagleBoneBlack. You'll learn how to get set up, use the software, build the hardware, and code your projects, with plenty of examples to walk you through the process. You'll move carefully through your first BeagleBone project, then get ideas for even better, more advanced programs.
October 20, 2015
Richardson, Matt (Technologist), author.
xiv, 184 pages : illustrations ; 21 cm
Subtitle from cover.
What can you do with the Raspberry Pi, the affordable computer the size of a credit card? All sorts of things! If you're learning how to program--or looking to build new eletronic projects, this hands-on guide will show you just how valuable this flexible little platform can be. Updated to include coverage of the Raspberry Pi Model B+, Getting started with Raspberry Pi takes you step-by-step through many fun and educational possiblities. Take advantage of several preloaded programming languages. Use the Raspberry Pi with Arduino. Create Internet-connected projects. play with multimedia. With Raspberry Pi, you can do all of this and more.
October 20, 2015
Boca Raton : CRC Press, 
xliv, 555 pages : illustrations ; 24 cm
In the beginning, there is the designer -- The designer creates an experience -- The experience takes place in a venue -- The experience rises out of a game -- The game consists of elements -- The elements support a theme -- The game begins with an idea -- The game improves through iteration -- The game is made for a player -- The experience is in the player's mind -- The player's mind is driven by the player's motivation -- Some elements are game mechanics -- Game mechanics must be in balance -- Game mechanics support puzzles -- Players play games through an interface -- Experiences can be judged by their interest curves -- One kind of experience is the story -- Story and game structures can be artfully merged with indirect control -- Stories and games take place in worlds -- Worlds contain characters -- Worlds contain spaces -- The look and feel of a world is defined by its aesthetics -- Some games are played with other players -- Other players sometimes form communities -- The designer usually works with a team -- The team sometimes communicates through documents -- Good games are created through playtesting -- The team builds a game with technology -- You game will probably have a client -- The designer gives the client a pitch -- The designer and client want the game to make a profit -- Games transform their players -- Designers have certain responsibilities -- Each designer has a purpose.
October 19, 2015
White, Tom (Tom E.), author.
Sebastopol, CA : O'Reilly, 2015.
xxv, 727 pages : illustrations ; 24 cm
"4th Edition Revised & Updated"--Cover.
October 15, 2015
Kimball, Cheryl, author.
[Irvine, California] : Entrepreneur Press, 
xv, 183 pages : illustrations ; 23 cm.
"Exploring the opportunities within three,growing, billion-dollar industries--elearning ($50 billion +), corporate training/education ($200 billion+) and personal development ($10 billion)--this new addition to the Startup Series educates eager entrepreneurs in creating startup success as an online educator or trainer"-- Provided by publisher.
October 13, 2015
Hall, David Locke, author.
New York : W.W. Norton & Company, 
304 pages ; 24 cm
October 9, 2015
Rhodes, Michael, author.
vii, 379 pages : illustrations ; 24 cm.
"Learn by doing : less theory, more reuslts"--Cover.
October 9, 2015
Birmingham : Packt Publishing, 2013.
iv, 281 p. : ill. ; 24 cm.
"Community experience distilled"--Cover.
Mastering Manga Studio 5 will follow an explanatory, work through manual approach. The main features of Manga will be presented in each section along with exciting tips, vital techniques and impressive workflows. This book is for those who already have some Manga Studio and graphics program experience. It is not a beginner's guide, but if you are a novice Manga Studio 5 user it will help you to master the time-saving features of the software.
September 23, 2015
Johnston, Lucy, author.
New York, New York : Thames & Hudson, 2015.
287 pages : illustrations (chiefly color) ; 26 cm.
Jekaterina Apale -- Assa Ashuach -- Atmos -- Jorge Ayala -- Barry X Ball -- Louise Lemieux Bérubé -- Francis Bitonti -- Isaïe Bloch -- Tord Boontje -- Valissa Butterworth -- Emily Cobb -- Lia Cook -- Elena Corchero -- Michiel Cornelissen -- Lionel T. Dean -- Wim Delvoye -- Olaf Diegel -- David D'Imperio -- Michael Eden -- Factum Arte -- Front -- Adam Nathaniel Furman -- Bram Geenen -- Antony Gormley -- David Graas -- Bathsheba Grossman -- GT2P -- Michael Hansmeyer -- Joshua Harker -- Del Harrow -- Patrick Hoet -- Ralf Holleis -- Monika Horcicová -- Anthony Horrigan -- Dorry Hsu -- Inflexions -- Aki Inomata -- Linlin & Pierre-Yves Jacques -- Sophie Kahn -- Joris Laarman -- Cinnamon Lee -- Lee Allen Eyewear -- Paul Loebach -- Amy Roper Lyons -- Lucas Maassen -- Magnolia Editions -- Geoffrey Mann -- Luc Merx -- Gareth Neal -- Nendo -- Nervous System -- Marc Newson -- Elaine Yan Ling Ng -- Neri Oxman -- Jan Plechac -- Matthew Plummer-Fernandez -- Louis Pratt -- Karina Nøkleby Presttun -- Anastasia Radevich --- Cedric Rágot -- Zach Raven -- Guto Requena -- Nadia-Anne Ricketts -- Ariel Rojo -- Jack Row -- Lin Stanionis -- Elisa Strozyk -- Laszlo Tompa -- Unfold -- UUfie -- Dirk Vander Kooij -- Irish Van Herpen -- Eric van Straaten -- Michaella Janse van Vuuren -- Jeroen Verhoeven -- Marcel Wanders -- Jo Hayes Ward -- WertelOberfell -- Zhang Zhoujie -- Ariel Zuckerman.
While the Industrial Revolution of the nineteenth century diminished the role of the craftsperson in the manufacturing process, the digital revolution has had a less devastating effect. Today's digital technologies have given rise to entirely new working methods, skill sets, and consumer products that don't eliminate, but enrich, traditional hand techniques. Digital Handmade presents eighty international designers, artists, and craftsmen who combine the precision and flexibility of computing and digital fabrication with the skill and tactility of the master artisan to create unexpected and desirable objects and products. These pioneers include Louise Lemieux Bérubé, a Canadian artist whose work integrates photography and weaving; Australian jewelry designer Cinnamon Lee, whose designs explore the relationship between hand and machine; and Japanese artists Nendo, who produce ceramic pieces that employ both digital fabrication and ancient traditional methods.
September 22, 2015
Miller, Michael, 1958- author.
Indianapolis, Indiana : Que, 
xviii, 411 pages : illustrations ; 24 cm.
Previous edition: 2014.
Understanding computers -- Using Windows -- Setting up the rest of your system -- Using the internet -- Communicating online -- Working with software programs -- Doing fun and useful stuff with your PC -- Keeping your system up and running.
Guides beginning users through basic PC operations in Microsoft Windows, demonstrating such tasks as personalizing Windows 10, connecting to the Internet, using social networks, working with apps, playing music, and performing routine maintenance.
September 16, 2015
McFedries, Paul, author.
340 pages : color illustrations ; 24 cm.
Getting started with Windows -- Customizing Windows -- Surfing the web -- Sending and receiving e-mail -- Getting social with Windows -- Performing day-to-day tasks with apps -- Working with images -- Working with multimedia -- Editing documents -- Working with files -- Sharing your computer -- Getting more from a tablet PC -- Implementing security -- Maintaining Windows.
Provides clear, step-by-step instructions for tackling more than 150 Windows 10 tasks. Each task-based spread covers a single technique, sure to help you get up and running on Windows 10 in no time.
September 15, 2015
Soper, Mark Edward, author.
xviii, 481 pages : color illustrations ; 26 cm.