These titles were recently added to the collection of the Public Library of Cincinnati and Hamilton County.
December 15, 2014
Ward, Brian, 1972- author.
San Francisco : No Starch Press, 
xxii, 366 pages : illustrations ; 24 cm
Previous edition: 2004.
December 12, 2014
Jackson, Aurelia, author.
Broomall, PA : Mason Crest, 
64 pages : color illustrations ; 25 cm.
Distant beginnings -- Improving search engines -- Branching out -- Marching forward.
December 12, 2014
Upton, Eben, author.
Chichester, West Sussex, United Kingdom : John Wiley & Sons, 2014.
xii, 300 pages : illustrations ; 24 cm
"Updated for Model B+ board"--Cover.
December 9, 2014
Moore, Alexis, 1951- author.
xi, 259 pages : illustration ; 21 cm
"Explains how to identify potential cyberattackers and how to recover from a cybercrime if you've been attacked"-- Provided by publisher.
December 9, 2014
Krebs, Brian, author.
Naperville, Illinois : Sourcebooks, 
251 pages ; 24 cm
Parasite -- Bulletproof -- The pharma wars -- Meet the buyers -- Russian roulette -- Partner(ka)s in (dis)organized crime -- Meet the spammers -- Old friends, bitter enemies -- Meeting in Moscow -- The antis -- Takedown -- Endgame -- A spam-free world: how you can protect yourself from cybercrime.
Explores "the criminal masterminds driving some of the biggest spam and hacker operations targeting Americans and their bank accounts. Tracing the rise, fall, and alarming resurrection of the digital mafia behind the two largest spam pharmacies--and countless viruses, phishing, and spyware attacks--he delivers the first definitive narrative of the global spam problem and its threat to consumers everywhere"--Amazon.com.
December 9, 2014
Beijing ; Sebastopol : O'Reilly, c2012.
xvi, 1042 p. : ill. ; 23 cm.
Rev. ed. of: C# in a nutshell / Peter Drayton, Ben Albahari, and Ted Neward. c2003. 2nd ed.
"Covers CLR 4.5 & asynchronous programming"--Cover.
Introducing C# and the .NET framework -- C# language basics -- Creating types in C# -- Advanced C# -- Framework overview -- Framework fundamentals -- Collections -- LINQ queries -- LINQ operators -- LINQ to XML -- Other XML technologies -- Disposal and garbage collection -- Diagnostics and code contracts -- Concurrency & asynchrony -- Streams and I/O -- Networking -- Serialization -- Assemblies -- Reflection and metadata -- Dynamic programming -- Security -- Advanced threading -- Parallel programming -- Application domains -- Native and COM interoperability -- Regular expressions.
Offers a reference to key C# programming concepts covering language elements, syntax, datatypes, and tasks.
Conquering the electron : the geniuses, visionaries, egomaniacs, and scoundrels who built our electronic age
December 8, 2014
Cheung, Derek T., author.
Lanham ; Boulder ; New York ; London : Published by Rowman & Littlefield, 2014.
x, 342 pages : illustrations ; 24 cm.
Part I: Age of electromagnetism. The knowledge foundation ; The beginning ; Scientific method ; Magic of static electricity ; The battery ; Linking electricity and magnetism ; Faraday, the grand master ; Maxwell, the peerless genius ; The telegraph ; Messages transmitted via electric current ; Annihilating the time-space barrier ; Wire across the Atlantic ; Intellectual property disputes ; Morse code ; Impact ; The telephone ; Voices carried over wire ; Building the telephone business ; Patent battle of the century ; Sound of music ; Wireless telegraphy ; Hertz and the electromagnetic waves ; Marconi and the wireless ; Crossing the ocean blue ; Lighting and electrification ; Electrical lighting systems ; Generators and motors ; The AC-DC war ; Impact of electrification ; Edison, Tesla, and Siemens ; One hundred years of electromagnetism -- Part II: Age of vacuum electronics. Current flow in a vacuum ; Cathode rays ; The electron exposed ; The puzzle of penetrative light ; The legacy of vacuum electronics ; Controlling the flow of electrons ; The Edison effect ; The vacuum diode ; The magical third electrode ; Voices across the continent ; Radio ; Christmas eve, 1904 ; Core radio technology ; RCA and Sarnoff ; Armstrong's tragedy ; Television ; Transmitting video through the air ; A farm boy from Utah and a Russian émigré ; The intellectual property battle ; Radar ; Clairvoyance ; Hunting the submarine ; The most valuable luggage ; Radio navigation ; The microwave world ; Computer ; The calculating machine ; ENIAC ; Foundation of computer architecture ; Framework for the future -- Part III: Age of solid-state electronics. The semiconductor ; Bell Labs ; Kelly's foresight ; The unpredictable semiconductor ; The birth of the transistor ; The flamboyant genius ; Conceptualizing a solid-state triode ; Forging a better semiconductor ; Discovery of the p-n junction ; Roadblocks ; The great breakthrough ; The roll-out ... ; ... And the fight ; Shockley's last laugh ; The zeal of Teal and the élan of Pfann ; Resolution ; Launching the electronics industry ; Sharing technology ; New players ; The debut of silicon ; The transistor radio ; Japanese pioneers ; The transistor era begins ; The dawn of Silicon Valley ; Wall Street journal or physical review? ; Shockley and the traitorous eight ; The birth of venture capital ; The changing of the guard ; The integrated circuit and the chip ; Kilby and the first integrated circuit ; Hoerni and the planar process ; Noyce and the chip ; Fairchild and the Silicon Valley phenomenon ; Chip technology blossoms ; Early market for chips ; Moore's law ; Memory chips ; Microprocessor: ENIAC on a chip ; The personal computer unleashed ; Ubiquitous silicon ; Evolution of the electronics industry ; Competitors from Asia ; Computer-aided design ; The foundries of Taiwan ; Noyce, Moore and Grove ; Turning silicon into gold ; LED's, fiber optics, and liquid crystal displays ; Luminescent semiconductors ; Semiconductor lasers ; Fiber optic communications ; Liquid crystal displays ; The information age and beyond ; Putting it all together ; The information revolution ; Globalization ; Looking ahead.
December 8, 2014
New York : Arcade Publishing, 
xxiii, 289 pages ; 22 cm
December 5, 2014
Brookline, MA : Bibliomotion, books + media, 
xxiv, 200 pages ; 22 cm
What search will see -- How search will act -- What search will do -- What search will be -- What search will bring us -- What holds search back : the technology -- What holds search back : the business -- A time to believe.
"Search is as old as language. We've always needed to find something in the jumble of human creation. The first web was nothing more than passing verbal histories down the generations so others could find and remember how not to get eaten; the first search used the power of written language to build simple indexes in printed books, leading to the Dewey Decimal system and reverse indices in more modern times. Then digital happened. Besides having profound societal impacts, it also made the act of searching almost impossibly complex for both engines and searchers. Information isn't just words; it is pictures, videos, thoughts tagged with geocode data, routes, physical world data, and, increasingly, the machines themselves reporting their condition and listening to others'. Search: How the Data Explosion Makes Us Smarter holds up a mirror to our time to see if search can keep up. Author Stefan Weitz explores the idea of access to help readers understand how we are inventing new ways to search and access data through devices in more places and with more capabilities. We are at the cusp of imbuing our generation with superpowers, but only if we fundamentally rethink what search is, how people can use it, and what we should demand of it. "-- Provided by publisher.
December 5, 2014
Power, Mike (Journalist)
New York : Thomas Dunne Books, 2014.
xix, 316 pages : illustrations ; 22 cm
"The very first thing ever bought or sold on the Internet was marijuana, when Stanford and MIT students used ARPANET to cut a deal in the early '70s. Today, you can order any conceivable pill or powder with the click of a mouse. In Drugs Unlimited, Mike Power tells the tale of drugs in the Internet Age, in which users have outmaneuvered law enforcement, breached international borders, and created a massive worldwide black market. But the online market in narcotics isn't just changing the way drugs are bought and sold; it's changing the nature of drugs themselves. Enterprising dealers are using the Web to engage highly skilled foreign chemists to tweak the chemical structures of banned drugs--just enough to create a similar effect and just enough to render them legal in most parts of the world. Drugs are marketed as "not for human consumption," but everyone knows exactly how they're going to be used--what they can't know is whether their use might prove fatal. From dancefloors to the offices of apathetic government officials, via social networking sites and underground labs, Power explores this agile, international, virtual subculture that will always be one step ahead of the law"-- Provided by publisher.
November 18, 2014
Boston : Houghton Mifflin Harcourt, 2014.
xxiv, 263 pages ; 24 cm
"An Eamon Dolan Book."
The first cyber war -- RTRG -- Building the cyber army -- The internet is a battlefield -- The enemy among us -- The mercenaries -- Cops become spies -- "Another Manhattan Project" -- Buckshot Yankee -- The secret sauce -- The corporate counterstrike -- Spring awakening -- The business of defense -- At the dawn.
The United States military now views cyberspace as the "fifth domain" of warfare, alongside land, air, sea, and space. The Pentagon, the National Security Agency, and the CIA field teams of hackers who launch cyber strikes against enemy targets--and amass staggering quantities of personal information on all of us. These same virtual warriors, along with a growing band of private-sector counterparts, are charged with defending us against the vast array of criminals, terrorists, and foreign governments who attack us with ever-increasing frequency and effectiveness. Journalist Shane Harris infiltrates the frontlines of this fifth domain, explaining how and why government agencies are joining with tech giants like Google and Microsoft to collect huge amounts of information and launch private cyber wars. The military has also formed a new alliance with tech and finance companies to patrol cyberspace, and Harris offers a penetrating and unnerving view of this partnership. Finally, he details the welter of opportunities and threats that the mushrooming "military-Internet complex" poses for our personal freedoms, our economic security, and the future of our nation.--From publisher description.
November 14, 2014
Hoskins, Steve, author.
143 pages : illustrations (mostly colour) ; 25 cm
Preface -- Introduction -- The history of 3d printing in relation to the visual arts -- An overview of current 3d printing technologies, what each offers and how they might develop in the future -- Crafts and craftspeople -- The Fine Arts -- Design and Designers : case studies from contemporary designers -- The public face of 3D printing and its future in the arts : animators, hackspaces, geeks and fashion designers -- Conclusion -- Glossary -- Interview questionaire -- Index.
"Rapidly gaining popular attention, 3D printing is viewed as the next life changing technology. This book explains how the creative industries are directly interfacing with this new technology and how it is changing the practices of many artists and designers across the globe. A selection of case studies of leading practitioners in their respective disciplines reveals this fascinating process in action. The book also introduces the groundbreaking research by Stephen Hoskins and his 3D team at the Centre for Fine Print Research, world leaders in the development of techniques for 3D printing in ceramics, and includes a history of 3D printing, from its origins in aerospace to its current, diverse applications in bio-medics and Formula One racing, through to furniture design and jewellery"--Cover page 4.
November 14, 2014
xiv, 302 pages, 16 pages of plates : illustrations (some color) ; 23 cm
Everything is becoming science fiction -- A machine that can make almost anything : Printing three-dimensional things ; The ten principles of 3D printing -- Nimble manufacturing: good, fast, and cheap : Somewhere between mass production and the local farmer's market ; The blank canvas of the 21st century -- Tomorrow's economy of printable products : Like ants with factories ; The experience economy ; A future economy of printable products -- Printing in layers : A manufacturing process at heart ; Two families of printers ; Cleaning up design files ; The raw materials -- Design software, the digital canvas : A word processor for drawing ; Today's design software ; What you design is not (necessarily) what you print ; The next generation of design software: digital capture -- Bioprinting in "living ink" : The printer of youth ; Tissue engineering ; CAD for the body ; The future -- Digital cuisine : Digital gastronomy ; Feeding the quantified self ; Processed food -- A factory in the classroom : Make to learn: children's engineering ; Not a national crisis ... but learning should be enjoyable ; Now let's see you draw that abstract equation on a graph ; Barriers to classroom adoption ; The road ahead -- Unleashing a new aesthetic : Computers that act like nature ; Printing wavy walls and custom gargoyles -- Green, clean manufacturing : A tale of two plastic toys ; Greener manufacturing ; 3D printing a more beautiful landfill -- Ownership, safety, and new legal frontiers : Printing weapons, drugs, and shoddy products ; Rip, mix, and burn physical things ; Exclusivity vs. the freedom to innovate -- Designing the future : Tea. Earl Grey. Hot. ; A bicycle for our imagination ; The language of shapes ; Changing the shape of design tools -- The next episode of 3D printing : The three episodes of 3D printing ; Cofabrication of multiple materials ; Moving from printing passive parts to active systems ; The final episode--from analog to digital ; Machines making machines.
This book tells the story of 3D printers, humble manufacturing machines that are bursting out of the factory and into schools, kitchens, hospitals, even onto the fashion catwalk. The book describes the emerging world of printable products, where people design and 3D print their own creations as easily as they edit an online document. A 3D printer transforms digital information into a physical object by carrying out instructions from an electronic design file, or "blueprint."
November 6, 2014
Rigsby, Mike, 1950- author.
Chicago, Illinois : Chicago Review Press, 
vii, 291 pages : illustrations ; 23 cm
"A Beginner's Guide to 3D Printing is the perfect resource for those who would like to experiment with 3D design and manufacturing, but have little or no technical experience with the standard software. Author Mike Rigsby leads readers step-by-step through 15 simple toy projects, each illustrated with screen caps of Autodesk 123D Design, the most common free 3D software available. The projects are later described using Sketchup, another free popular software package. Beginning with basics projects that will take longer to print than design, readers are then given instruction on more advanced toys, including a baking-powder submarine, a train with expandable track, a multipiece airplane, a rubber band-powered car, and a noise-making push toy with froggy eyes. Once trained in the basics of computer-aided design, readers will be able to embark on even more elaborate projects of their own creation"-- Provided by publisher.
November 4, 2014
New York : Crown Publishers, 2014.
433 pages ; 25 cm
"This story of the virus that destroyed Iran's nuclear centrifuges, by top cybersecurity journalist Kim Zetter, shows that the door has been opened on a new age of warfare--one in which a digital attack can have the same destructive capability as a megaton bomb dropped from an airplane"-- Provided by publisher.
October 29, 2014
Murach, Joel, 1968-
Fresno, CA : : Mike Murach & Associates, c2014.
xx, 744 p. : ill. 26 cm.
"Training and Reference"--Cover.
The ultimate unofficial guide to Minecraft® strategies : everything you need to know to build, explore, attack, and survive in the world of Minecraft
October 21, 2014
Instructables (Firm), author.
ix, 165 pages : color illustrations ; 28 cm
Basic gameplay -- Fun structures -- Unique objects -- Minecraft IRL -- Minecraft toys -- Minecraft fashion/wearables.
October 14, 2014
Boston : Mariner Books, 2013-
v. : col. ill. ; 25 cm
Showcases top-selected examples of data visualization from the past year representing virtually all print and electronic media, offering insight into the present-day convergence of art and knowledge as it influences politics, culture and other arenas.
October 10, 2014
Cooke, Lisa Louise, author.
156 pages : illustrations ; 28 cm
Newspapers : an exciting and exasperating record group -- What to look for in newspapers -- Top 10 tips to remember before starting your search -- The newspaper search process -- How to identify newspapers that meet your criteria : start with the big picture -- Online digitized newspaper collections : free and paid -- Portal websites : the key to finding 'hard-to-find' newspapers online and offline -- Need more help? : here's who you should ask -- African American newspapers -- Caring for newspaper clippings -- Putting it to bed -- United States newspaper websites -- International newspaper websites -- Heritage Quest Online participating libraries.
The author presents information about how to research family history in newspapers, along with her expert advice and tips for both hands-on and online genealogical research in newspapers.
October 9, 2014
Essinger, James, 1957-
Brooklyn, NY : Melville House, 
xvi, 254 pages : illustrations ; 22 cm
Behind every great man, there's a great woman; no other adage more aptly describes the relationship between Charles Babbage, the man credited with thinking up the concept of the programmable computer, and mathematician Ada Lovelace, whose contributions, according to Essinger, proved indispensable to Babbage's invention. The Analytical Engine was a series of cogwheels, gear-shafts, camshafts, and power transmission rods controlled by a punch-card system based on the Jacquard loom. Lovelace, the only legitimate child of English poet Lord Byron, wrote extensive notes about the machine, including an algorithm to compute a long sequence of Bernoulli numbers, which some observers now consider to be the world's first computer program.
October 9, 2014
Baltimore, MD : Genealogical Pub. Co., c2011.
1 v. (various pagings) : ill. ; 28 cm.
Principles of success for the family historian -- Organizing family information -- Becoming acquainted with your genealogy program -- Why document? -- Printing your records -- Your family history notebook -- Developing a sense of our ancestors' environment -- Resolving conflict -- State vital records offices, public libraries, courthouses and local repositories -- Resources of the Family History Library -- Major databases of the Family History Library -- Using local Family History Centers -- National Archives and Regional Records Services Facilities -- Census records between 1850 and 1930 -- Analysis and goal setting -- Sharing your family history research.
The modern world of genealogy combines the traditional methods of research with the awesome power of computers and the Internet, a combination so powerful that it has transformed the way we do genealogy. The purpose of this book is to instruct the researcher in this new methodology, tying the fundamentals of genealogical research to the infrastructrue of computers and Web sites. In other words, it is a manual for modern genealogy designed for the beginner but useful even to the most seasoned researcher.
October 7, 2014
Rothblatt, Martine Aliana, 1954- author.
New York : St. Martin's Press, .
xiv, 350 pages : illustrations ; 25 cm
"Explores what the not-too-distant future will look like when cyberconsciousness--simulation of the human brain via software and computer technology--becomes part of our daily lives. Meet Bina48, the world's most sentient robot, commissioned by Martine Rothblatt and created by Hanson Robotics. Bina48 is a nascent Mindclone of Martine's wife that can engage in conversation, answer questions, and even have spontaneous thoughts that are derived from multimedia data in a Mindfile created by the real Bina. If you're active on Twitter or Facebook, share photos through Instagram, or blogging regularly, you're already on your way to creating a Mindfile--a digital database of your thoughts, memories, feelings, and opinions that is essentially a back-up copy of your mind"-- Provided by publisher.
October 2, 2014
230 pages : color illustrations ; 21 x 30 cm
A step-by-step guide to digital painting in Photoshop that covers the fundamental aspects in an accessible and comprehensive fashion.
The innovators : how a group of inventors, hackers, geniuses, and geeks created the digital revolution
September 29, 2014
New York : Simon & Schuster, 2014.
viii, 542 pages : illustrations ; 25 cm
"Following his blockbuster biography of Steve Jobs, The Innovators is Walter Isaacson's revealing story of the people who created the computer and the Internet. It is destined to be the standard history of the digital revolution and an indispensable guide to how innovation really happens. What were the talents that allowed certain inventors and entrepreneurs to turn their visionary ideas into disruptive realities? What led to their creative leaps? Why did some succeed and others fail? In his masterly saga, Isaacson begins with Ada Lovelace, Lord Byron's daughter, who pioneered computer programming in the 1840s. He explores the fascinating personalities that created our current digital revolution, such as Vannevar Bush, Alan Turing, John von Neumann, J.C.R. Licklider, Doug Engelbart, Robert Noyce, Bill Gates, Steve Wozniak, Steve Jobs, Tim Berners-Lee, and Larry Page. This is the story of how their minds worked and what made them so inventive. It's also a narrative of how their ability to collaborate and master the art of teamwork made them even more creative. For an era that seeks to foster innovation, creativity, and teamwork, The Innovators shows how they happen"-- Provided by publisher.
September 18, 2014
Snider, Lesa, author.
Beijing ; Sebastopol, CA : O'Reilly, 2014.
xxxiv, 955 pages : color illustrations ; 24 cm.
"Covers 2014 release"--Cover.
Photoshop CC guided tour -- Opening, viewing, and saving files -- Layers : the key to nondestructive editing -- Selections : choosing what to edit -- Understanding channels -- Cropping, resizing, and rotating -- Combining images -- Draining, changing, and adding color -- Correcting color and lighting -- Changing reality : removing and repositioning -- The art of sharpening -- Painting in Photoshop -- Drawing with the vector tools -- Creating artistic text -- The wide world of filters -- Photoshop and print -- Photoshop and the web -- Working smarter with actions -- Beyond Photoshop : plug-Ins -- Photoshop and video -- Photoshop and 3D -- Using Adobe Bridge.
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