These titles were recently added to the collection of the Public Library of Cincinnati and Hamilton County.
January 29, 2015
Firstenberg, Allen, author.
xxv, 372 pages : illustrations ; 24 cm.
"December 2014: First Edition"--T.p. verso.
"Creating apps for Google Glass is more involved than simply learning how to navigate its hardware, APIs, and SDK. You also need the right mindset. While this practical book delivers the information and techniques you need to build and deploy Glass applications, it also helps you to think for Glass by showing you how the platform works in, and affects, its environment. In three parts--Discover, Design, and Develop--Glass pioneers guide you through the Glass ecosystem and demonstrate what this wearable computer means for users, developers, and society as a whole. You'll learn how to create rich functionality for a consumer technology that's radically different than anything currently available."--Page  of cover.
January 28, 2015
Muir, Nancy, 1954- author.
xvi, 387 pages : color illustrations ; 24 cm.
Part. 1. Making the iPad yours. Buying your iPad ; Looking over the home screen ; Getting going ; Making your iPad more accessible -- Part. 2. Taking the leap online. Browsing the Internet with Safari ; Working with e-mail in mail ; Getting social with FaceTime, Twitter, and iMessage ; Shopping the iTunes store ; Expanding your iPad horizons with apps -- Part. 3. Having fun and consuming media. Using your iPad as an e-reader ; Playing music on the iPad ; Playing with photos ; Getting the most out of video features ; Playing games ; Finding your way with maps -- Part. 4. Managing your life and your iPad. Keeping on schedule with calendar and clock ; Working with reminders and notifications ; Managing contacts ; Talking to your iPad with Siri ; Making notes ; Troubleshooting and maintaining your iPad.
Provides instructions and advice for seniors on how to use the iPad, including getting it ready to use, Internet searches, e-mail, Siri, iCloud, applications, social media, audio, video, photographs, electronic books, settings, troubleshooting, and accessories.
January 21, 2015
Gargenta, Marko, author.
Sebastopol, CA : O'Reilly Media, 2014.
xvi, 269 pages : illustrations ; 24 cm
Presents an introduction on the fundamentals of Android to create a variety of applications.
January 21, 2015
xx, 397 pages : color illustrations, maps ; 23 cm
An introduction to Android development -- Kicking the tires: setting up your development environment -- Putting on the training wheels: creating your first Android application -- Going for your first ride: creating an Android user interface -- Customizing your bike: improving Android application usability -- Pimping your bike: styling an Android application -- Are we there yet?: making your application location aware -- Inviting friends for a ride: social networking integration -- Tuning your bike: optiminzing performance, memory, and power -- Taking off the training wheels: testing your application -- Touring France: optimizing for various devices and countries -- Selling your bike: using Google Play and the Amazon Appstore.
Helps you master modern Android programming by building a fully functional app from the ground up. Working with the Android 4.3 toolset, you'll solve real-world problems faced by every Android developer and learn best practices for success with any mobile development project.
Screw the Valley : a coast-to-coast tour of America's new tech startup culture : New York, Boulder, Austin, Raleigh, Detroit, Las Vegas, Kansas City
January 19, 2015
Sprinkle, Timothy, author.
Dallas, TX : BenBella Books, Inc., 
xiv, 289 pages ; 24 cm
"Long considered the ideal environment for tech startup companies, Silicon Valley has recently become a victim of its own success--an expensive, crowded, hypercompetitive place that no longer works for all entrepreneurs. In [this book], author Tim Sprinkle takes readers on a cross-country road trip, hitting many of the new tech hotspots: Austin, Texas; the Raleigh-Durham area in North Carolina; Las Vegas, Nevada; New York City, New York; Detroit, Michigan; Boulder, Colorado; and Kansas City, Missouri"-- Provided by publisher.
January 19, 2015
Rosenzweig, Gary, author.
xii, 482 pages : color illustrations ; 24 cm
Getting started -- Customizing your iPad -- Networking and syncing -- Playing music and video -- Reading books -- Organizing your life -- Surfing the web -- Communicating with email, messaging, and Twitter -- Taking and editing photos -- The world of apps -- Exploring the world with your iPad -- Enhancing your next meal with your iPad -- Communicating with loved ones using your iPad -- Finding and using apps for entertainment -- Keeping informed using news and weather apps -- Using apps that help you stay healthy and fit -- Using apps to enhance your daily life and save money.
January 16, 2015
Minneapolis, MN : Twenty-First Century Books, 
72 pages : illustrations (some color) ; 22 cm
January 16, 2015
Baig, Edward C., author.
Hoboken, NJ : John Wiley & Sons, Inc., 
xii, 370 pages : color illustrations ; 23 cm.
"Covers iPad Air, iPad Air 2, iPad Mini, iPad Mini 2, and iPad Mini 3"--Cover.
Getting to know your iPad. Unveiling the iPad ; iPad basic training ; Synchronicity : getting stuff to and from your iPad -- The Internet iPad. Going on a mobile safari ; The email must get through ; Maps are where it's at -- The multimedia iPad. The listening experience ; iPad videography ; Photography on a larger scale ; Curling up with a good iBook -- The iPad at work. App-solutely! ; People, places, and appointments ; Indispensable iPad utilities ; Taking iPad controls Siri-ously -- The undiscovered iPad. Setting you straight on settings ; When good iPads go bad ; Accessorizing your iPad -- The part of tens. Ten appetizing and free apps ; Ten apps worth paying for ; Ten hints, tips, and shortcuts.
January 15, 2015
Rosenzweig, Gary, author.
xiii, 467 pages : illustrations (chiefly color) ; 23 cm
"Covers iOS 8 for all models of iPad Air and iPad mini, iPad 3rd/4th generation, and iPad2"--Cover.
My iPad, Seventh Edition, helps you quickly get started with your new tablet, and use its features to look up information and perform day-to-day activities from anywhere, any time.
Pogue's basics : essential tips and shortcuts (that no one bothers to tell you) for simplifying the technology in your life
January 14, 2015
Pogue, David, 1963- author.
357 pages : illustrations (some color) ; 21 cm
A therapy session about tech -- Your gadgets. Phones ; Tablets ; Cameras ; Everything else with a plug -- The computer. Computers ; The Mac ; Windows ; Word processing, number crunching, slideshowing ; What not to do -- The Internet. E-mail ; Web browsers ; Google ; Videos online ; 12 free services you'll adore ; 10 fantastic phone apps to install right now -- Social networks. Facebook ; Twitter.
"Did you know that you can dry out your wet cell phone by putting its parts in separate bowls of uncooked rice? That you can scroll through a website using only your spacebar? That if you type your airline and flight number in to Google, it tells you where your flight is, the gate, terminal, and how long until it lands? ... Pogue's tips have earned him 1.5 million followers on Twitter. And now that he writes his columns for Yahoo Tech, the audience for this advice has grown by millions more. Here at last is the book all these fans have been waiting for: a book of 200 tips that will change your relationship to your phone, computer, tablet, camera--all of the technology in your life"-- Provided by publisher.
January 13, 2015
Horn, Michael B., author.
San Francisco, CA : Jossey-Bass, 
xxvi, 304 pages : illustrations ; 25 cm
Understanding. What is blended learning? ; Are all classrooms going to blend? -- Mobilizing. Start with the rallying cry ; Organize to innovate -- Designing. Motivate the students ; Elevate teaching ; Design the virtual and physical setup ; Choose the model ; Create the culture ; Discover you way to success ; Conclusion.
December 19, 2014
McCue, Camille, author.
Hoboken, New Jersey : Wiley, 
x, 370 pages : color illustrations ; 24 cm.
Basic drawing, motion, and text handling. Getting started with coding ; Art toy ; Mini golf ; Sketcher etcher -- Motion, animating shapes, and reacting to input. Horse race ; Winter wonderland ; Sports vote -- Variables: counting and conditionals. Happy birthday ; Number guessing computer ; Monster mashup -- Keyboard control and shooters. Viral outbreak ; UFO pilot ; Squid ink -- Advanced coding. Rock, paper, scissors ; Where's Wallace Walrus? ; Traffic dodge.
An easy-to-grasp introduction to coding concepts for kids. Coding For Kids For Dummies breaks coding into a series of small projects, each designed to teach elementary-to-middle-school-aged students a core concept to build a game, application, or other tool. In this his hands-on, friendly guide readers will get access to a leading coding tool that has been designed specifically for kids, showing them how to create the projects provided in the book as well as how to implement them into their own creative work.
December 15, 2014
Ward, Brian, 1972- author.
San Francisco : No Starch Press, 
xxii, 366 pages : illustrations ; 24 cm
Previous edition: 2004.
December 12, 2014
Jackson, Aurelia, author.
Broomall, PA : Mason Crest, 
64 pages : color illustrations ; 25 cm.
Distant beginnings -- Improving search engines -- Branching out -- Marching forward.
December 12, 2014
Upton, Eben, author.
Chichester, West Sussex, United Kingdom : John Wiley & Sons, 2014.
xii, 300 pages : illustrations ; 24 cm
"Updated for Model B+ board"--Cover.
December 9, 2014
Moore, Alexis, 1951- author.
xi, 259 pages : illustration ; 21 cm
"Explains how to identify potential cyberattackers and how to recover from a cybercrime if you've been attacked"-- Provided by publisher.
December 9, 2014
Krebs, Brian, author.
Naperville, Illinois : Sourcebooks, 
251 pages ; 24 cm
Parasite -- Bulletproof -- The pharma wars -- Meet the buyers -- Russian roulette -- Partner(ka)s in (dis)organized crime -- Meet the spammers -- Old friends, bitter enemies -- Meeting in Moscow -- The antis -- Takedown -- Endgame -- A spam-free world: how you can protect yourself from cybercrime.
Explores "the criminal masterminds driving some of the biggest spam and hacker operations targeting Americans and their bank accounts. Tracing the rise, fall, and alarming resurrection of the digital mafia behind the two largest spam pharmacies--and countless viruses, phishing, and spyware attacks--he delivers the first definitive narrative of the global spam problem and its threat to consumers everywhere"--Amazon.com.
December 9, 2014
Beijing ; Sebastopol : O'Reilly, c2012.
xvi, 1042 p. : ill. ; 23 cm.
Rev. ed. of: C# in a nutshell / Peter Drayton, Ben Albahari, and Ted Neward. c2003. 2nd ed.
"Covers CLR 4.5 & asynchronous programming"--Cover.
Introducing C# and the .NET framework -- C# language basics -- Creating types in C# -- Advanced C# -- Framework overview -- Framework fundamentals -- Collections -- LINQ queries -- LINQ operators -- LINQ to XML -- Other XML technologies -- Disposal and garbage collection -- Diagnostics and code contracts -- Concurrency & asynchrony -- Streams and I/O -- Networking -- Serialization -- Assemblies -- Reflection and metadata -- Dynamic programming -- Security -- Advanced threading -- Parallel programming -- Application domains -- Native and COM interoperability -- Regular expressions.
Offers a reference to key C# programming concepts covering language elements, syntax, datatypes, and tasks.
Conquering the electron : the geniuses, visionaries, egomaniacs, and scoundrels who built our electronic age
December 8, 2014
Cheung, Derek T., author.
Lanham ; Boulder ; New York ; London : Published by Rowman & Littlefield, 2014.
x, 342 pages : illustrations ; 24 cm.
Part I: Age of electromagnetism. The knowledge foundation ; The beginning ; Scientific method ; Magic of static electricity ; The battery ; Linking electricity and magnetism ; Faraday, the grand master ; Maxwell, the peerless genius ; The telegraph ; Messages transmitted via electric current ; Annihilating the time-space barrier ; Wire across the Atlantic ; Intellectual property disputes ; Morse code ; Impact ; The telephone ; Voices carried over wire ; Building the telephone business ; Patent battle of the century ; Sound of music ; Wireless telegraphy ; Hertz and the electromagnetic waves ; Marconi and the wireless ; Crossing the ocean blue ; Lighting and electrification ; Electrical lighting systems ; Generators and motors ; The AC-DC war ; Impact of electrification ; Edison, Tesla, and Siemens ; One hundred years of electromagnetism -- Part II: Age of vacuum electronics. Current flow in a vacuum ; Cathode rays ; The electron exposed ; The puzzle of penetrative light ; The legacy of vacuum electronics ; Controlling the flow of electrons ; The Edison effect ; The vacuum diode ; The magical third electrode ; Voices across the continent ; Radio ; Christmas eve, 1904 ; Core radio technology ; RCA and Sarnoff ; Armstrong's tragedy ; Television ; Transmitting video through the air ; A farm boy from Utah and a Russian émigré ; The intellectual property battle ; Radar ; Clairvoyance ; Hunting the submarine ; The most valuable luggage ; Radio navigation ; The microwave world ; Computer ; The calculating machine ; ENIAC ; Foundation of computer architecture ; Framework for the future -- Part III: Age of solid-state electronics. The semiconductor ; Bell Labs ; Kelly's foresight ; The unpredictable semiconductor ; The birth of the transistor ; The flamboyant genius ; Conceptualizing a solid-state triode ; Forging a better semiconductor ; Discovery of the p-n junction ; Roadblocks ; The great breakthrough ; The roll-out ... ; ... And the fight ; Shockley's last laugh ; The zeal of Teal and the élan of Pfann ; Resolution ; Launching the electronics industry ; Sharing technology ; New players ; The debut of silicon ; The transistor radio ; Japanese pioneers ; The transistor era begins ; The dawn of Silicon Valley ; Wall Street journal or physical review? ; Shockley and the traitorous eight ; The birth of venture capital ; The changing of the guard ; The integrated circuit and the chip ; Kilby and the first integrated circuit ; Hoerni and the planar process ; Noyce and the chip ; Fairchild and the Silicon Valley phenomenon ; Chip technology blossoms ; Early market for chips ; Moore's law ; Memory chips ; Microprocessor: ENIAC on a chip ; The personal computer unleashed ; Ubiquitous silicon ; Evolution of the electronics industry ; Competitors from Asia ; Computer-aided design ; The foundries of Taiwan ; Noyce, Moore and Grove ; Turning silicon into gold ; LED's, fiber optics, and liquid crystal displays ; Luminescent semiconductors ; Semiconductor lasers ; Fiber optic communications ; Liquid crystal displays ; The information age and beyond ; Putting it all together ; The information revolution ; Globalization ; Looking ahead.
December 8, 2014
New York : Arcade Publishing, 
xxiii, 289 pages ; 22 cm
December 5, 2014
Brookline, MA : Bibliomotion, books + media, 
xxiv, 200 pages ; 22 cm
What search will see -- How search will act -- What search will do -- What search will be -- What search will bring us -- What holds search back : the technology -- What holds search back : the business -- A time to believe.
"Search is as old as language. We've always needed to find something in the jumble of human creation. The first web was nothing more than passing verbal histories down the generations so others could find and remember how not to get eaten; the first search used the power of written language to build simple indexes in printed books, leading to the Dewey Decimal system and reverse indices in more modern times. Then digital happened. Besides having profound societal impacts, it also made the act of searching almost impossibly complex for both engines and searchers. Information isn't just words; it is pictures, videos, thoughts tagged with geocode data, routes, physical world data, and, increasingly, the machines themselves reporting their condition and listening to others'. Search: How the Data Explosion Makes Us Smarter holds up a mirror to our time to see if search can keep up. Author Stefan Weitz explores the idea of access to help readers understand how we are inventing new ways to search and access data through devices in more places and with more capabilities. We are at the cusp of imbuing our generation with superpowers, but only if we fundamentally rethink what search is, how people can use it, and what we should demand of it. "-- Provided by publisher.
December 5, 2014
Power, Mike (Journalist)
New York : Thomas Dunne Books, 2014.
xix, 316 pages : illustrations ; 22 cm
"The very first thing ever bought or sold on the Internet was marijuana, when Stanford and MIT students used ARPANET to cut a deal in the early '70s. Today, you can order any conceivable pill or powder with the click of a mouse. In Drugs Unlimited, Mike Power tells the tale of drugs in the Internet Age, in which users have outmaneuvered law enforcement, breached international borders, and created a massive worldwide black market. But the online market in narcotics isn't just changing the way drugs are bought and sold; it's changing the nature of drugs themselves. Enterprising dealers are using the Web to engage highly skilled foreign chemists to tweak the chemical structures of banned drugs--just enough to create a similar effect and just enough to render them legal in most parts of the world. Drugs are marketed as "not for human consumption," but everyone knows exactly how they're going to be used--what they can't know is whether their use might prove fatal. From dancefloors to the offices of apathetic government officials, via social networking sites and underground labs, Power explores this agile, international, virtual subculture that will always be one step ahead of the law"-- Provided by publisher.
November 18, 2014
Boston : Houghton Mifflin Harcourt, 2014.
xxiv, 263 pages ; 24 cm
"An Eamon Dolan Book."
The first cyber war -- RTRG -- Building the cyber army -- The internet is a battlefield -- The enemy among us -- The mercenaries -- Cops become spies -- "Another Manhattan Project" -- Buckshot Yankee -- The secret sauce -- The corporate counterstrike -- Spring awakening -- The business of defense -- At the dawn.
The United States military now views cyberspace as the "fifth domain" of warfare, alongside land, air, sea, and space. The Pentagon, the National Security Agency, and the CIA field teams of hackers who launch cyber strikes against enemy targets--and amass staggering quantities of personal information on all of us. These same virtual warriors, along with a growing band of private-sector counterparts, are charged with defending us against the vast array of criminals, terrorists, and foreign governments who attack us with ever-increasing frequency and effectiveness. Journalist Shane Harris infiltrates the frontlines of this fifth domain, explaining how and why government agencies are joining with tech giants like Google and Microsoft to collect huge amounts of information and launch private cyber wars. The military has also formed a new alliance with tech and finance companies to patrol cyberspace, and Harris offers a penetrating and unnerving view of this partnership. Finally, he details the welter of opportunities and threats that the mushrooming "military-Internet complex" poses for our personal freedoms, our economic security, and the future of our nation.--From publisher description.
November 14, 2014
Hoskins, Steve, author.
143 pages : illustrations (mostly colour) ; 25 cm
Preface -- Introduction -- The history of 3d printing in relation to the visual arts -- An overview of current 3d printing technologies, what each offers and how they might develop in the future -- Crafts and craftspeople -- The Fine Arts -- Design and Designers : case studies from contemporary designers -- The public face of 3D printing and its future in the arts : animators, hackspaces, geeks and fashion designers -- Conclusion -- Glossary -- Interview questionaire -- Index.
"Rapidly gaining popular attention, 3D printing is viewed as the next life changing technology. This book explains how the creative industries are directly interfacing with this new technology and how it is changing the practices of many artists and designers across the globe. A selection of case studies of leading practitioners in their respective disciplines reveals this fascinating process in action. The book also introduces the groundbreaking research by Stephen Hoskins and his 3D team at the Centre for Fine Print Research, world leaders in the development of techniques for 3D printing in ceramics, and includes a history of 3D printing, from its origins in aerospace to its current, diverse applications in bio-medics and Formula One racing, through to furniture design and jewellery"--Cover page 4.
November 14, 2014
xiv, 302 pages, 16 pages of plates : illustrations (some color) ; 23 cm
Everything is becoming science fiction -- A machine that can make almost anything : Printing three-dimensional things ; The ten principles of 3D printing -- Nimble manufacturing: good, fast, and cheap : Somewhere between mass production and the local farmer's market ; The blank canvas of the 21st century -- Tomorrow's economy of printable products : Like ants with factories ; The experience economy ; A future economy of printable products -- Printing in layers : A manufacturing process at heart ; Two families of printers ; Cleaning up design files ; The raw materials -- Design software, the digital canvas : A word processor for drawing ; Today's design software ; What you design is not (necessarily) what you print ; The next generation of design software: digital capture -- Bioprinting in "living ink" : The printer of youth ; Tissue engineering ; CAD for the body ; The future -- Digital cuisine : Digital gastronomy ; Feeding the quantified self ; Processed food -- A factory in the classroom : Make to learn: children's engineering ; Not a national crisis ... but learning should be enjoyable ; Now let's see you draw that abstract equation on a graph ; Barriers to classroom adoption ; The road ahead -- Unleashing a new aesthetic : Computers that act like nature ; Printing wavy walls and custom gargoyles -- Green, clean manufacturing : A tale of two plastic toys ; Greener manufacturing ; 3D printing a more beautiful landfill -- Ownership, safety, and new legal frontiers : Printing weapons, drugs, and shoddy products ; Rip, mix, and burn physical things ; Exclusivity vs. the freedom to innovate -- Designing the future : Tea. Earl Grey. Hot. ; A bicycle for our imagination ; The language of shapes ; Changing the shape of design tools -- The next episode of 3D printing : The three episodes of 3D printing ; Cofabrication of multiple materials ; Moving from printing passive parts to active systems ; The final episode--from analog to digital ; Machines making machines.
This book tells the story of 3D printers, humble manufacturing machines that are bursting out of the factory and into schools, kitchens, hospitals, even onto the fashion catwalk. The book describes the emerging world of printable products, where people design and 3D print their own creations as easily as they edit an online document. A 3D printer transforms digital information into a physical object by carrying out instructions from an electronic design file, or "blueprint."
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