These titles were recently added to the collection of the Public Library of Cincinnati and Hamilton County.
October 24, 2014
191 pages : color illustrations ; 29 cm
"The Big Book of Minecraft" is packed with the most recent training, tools, and techniques to help readers get more out of their favorite sandbox game. 2014 was a pivotal year for "Minecraft," and this book captures all the latest and greatest things that have happened to one of the most brilliant and immersive games in video game history. From a brief overview of the game to advanced farming, mining, and building techniques, this guide touches on everything "Minecraft" enthusiasts could ever ask for. Featuring authoritative and engaging content from our internal experts, "The Big Book of Minecraft" also highlights some of the most influential builders in the "Minecraft" community today and examines their creations and techniques that catapulted them to fame.
The ultimate unofficial guide to Minecraft® strategies : everything you need to know to build, explore, attack, and survive in the world of Minecraft
October 22, 2014
ix, 165 pages : color illustrations ; 28 cm
Basic gameplay -- Fun structures -- Unique objects -- Minecraft IRL -- Minecraft toys -- Minecraft fashion/wearables.
October 14, 2014
Weiss, Brett, 1967-
Atglen, PA : Schiffer Publishing Ltd., 
240 pages : color illustrations ; 26 cm.
August 14, 2014
149 pages : color illustrations ; 24 cm
August 4, 2014
Mullen, Michelle, B.S.
Champaign, IL : Human Kinetics, 
xv, 207 pages : illustrations ; 26 cm
Learn to program with Scratch : a visual introduction to programming with games, art, science, and math
July 25, 2014
Marji, Majed, author.
San Francisco : No Starch Press, 
xx, 261 pages : illustrations (chiefly color) ; 24 cm
"Covers Scratch 2"--Cover.
"Scratch is a fun, beginner-friendly programming environment popular in schools around the world. Its playful, intuitive interface uses colorful programming blocks and cartoon sprites to make real programming more approachable. Learn to Program with Scratch shows just how much you can do with Scratch and teaches you essential, universal programming concepts along the way. In Learn to Program with Scratch, author Majed Marji takes you on a tour through Scratch's surprisingly powerful features to teach programming concepts like procedures, variables, loops, recursion, decision making, and lists. You will use your new-found skills to create science simulations, math projects, and even some fun arcade games! Each chapter offers a summary and practice exercises at the end to make sure the lessons stick. Scratch is an incredibly fun and easy language to learn, plus you can do some seriously potent programming with it. Learn to Program with Scratch will help you get the most out of Scratch and begin your journey into the world of programming"-- Provided by publisher.
July 24, 2014
New York : Scholastic Inc., 2014
272 pages : color illustrations ; 23 cm
July 8, 2014
New York, New York : Gotham Books, 
xi, 191 pages : illustrations ; 22 cm
Genesis -- Fad -- Jargon -- Ancestors -- Nina -- Fair -- Wicked -- Alamo -- Authorship -- Translation -- Cant -- News -- Spooner -- Sondheim -- Cryptic -- Double-crossing -- Gaga -- Fast -- Addiction -- Dual -- Program -- Intelligence -- Gumshoe -- Simpson -- Bug -- Plum -- A-list -- Future -- Implement.
A British comic writer at The Guardian explores the history of the crossword puzzle, which made its debut in 1913 and went from being considered a menace to productivity to being used to recruit codebreakers by the military.
Molly's game : from Hollywood's elite to Wall Street's billionaire boys club, my high-stakes adventure in the world of underground poker
June 20, 2014
Bloom, Molly, author.
262 pages ; 24 cm
Vintage parties : a guide to throwing themed events-from Gatsby galas to Mad Men martinis and much more
June 20, 2014
New York : Skyhorse Publishing, 
153 pages : illustrations (chiefly color) ; 27 cm
First published in Sweden as: Vintageparty.
"Invite your nearest and dearest for a celebration--vintage style! Vintage bloggers Linda Hansson, Louise Lemming, and Emma Sundh reveal their secrets for throwing the best parties, festivities, and fetes with a nostalgic twist. With this beautiful reference for hosting themed get-togethers, you'll create the right old-time atmostphere, play classic games, serve treats and cuisine with yesterday's pomp and flair, and best of all--you'll look the part! Get creative with: Pom-poms and balloons for a spring fling "Airmail" place settings for a '40s theme Nautical cushions, placemats, and decor '50s photobooth props and parlor games Typewriter guestbooks for a Gatsby effect And so much more to create your perfect retro look! Add to that make-up and hairstyles from yesteryear, tips on how to care for a vintage dress, and instructions on how to sew the perfect skirt or a festive bow tie. Plus, discover great recipes for modern updates on such time-honored offerings as homemade donuts, apple pie moonshine, cake pops, picnic sandwiches, and, of course, champagne. Packed to the brim with clever do-it-yourself creations from vintage and thrift store finds, Vintage Parties is the retro-crafter's dream guide for throwing parties everyone will RSVP yes to. So toast with pastel lemonade--welcome to your vintage party!" -- from publisher's web site.
June 4, 2014
Ellison, R. D.
New York : Lyle Stuart, Kensington Pub. Corp., c2005
x, 246 : ill. ; 23 cm.
June 4, 2014
Ellison, R. D.
New York : Lyle Stuart, Kensington Pub. Corp., c2001.
x, 245 p. : ill. ; 23 cm.
May 23, 2014
Renton, WA : Wizards of the Coast, c2008.
287 p. : col. ill. ; 29 cm.
"For use with these 4th edition Dungeon & Dragons core products: Player's handbook, Dungeon Master's guide, D&D Miniatures, and D&D Dungeon Tiles."--Cover back.
Describes the characteristics and attributes of a variety of monsters, zombies, demons, giants, werewolves, animals, and aliens for use in the Dungeons and Dragons game.
May 23, 2014
Renton, WA : Wizards of the Coast, c2010.
223 p. : col. ill. ; 29 cm.
Dungeons & dragons player's handbook : arcane, divine, and martial heroes : roleplaying game core rules
May 22, 2014
Renton, WA : Wizards of the Coast, c2008.
317 p. : col. ill. ; 29 cm.
"The Player's handbook features the 4th edition game rules, including character creation, combat and adventuring, classes and races, equipment and magic items, skills, feats, powers, and more. For use with these 4th edition Dungeons & Dragons core products: Dungeon Master's Guide, Monster Manual, D&D Miniatures, D&D Dungeon Tiles"--Cover verso.
May 16, 2014
Bloomington, IN : Indiana University Press, .
ix, 301 pages ; 23 cm.
Introduction : what playing with religion offers digital game studies / Heidi A. Campbell and Gregory Price Grieve -- Dreidels to Dante's Inferno : toward a typology of religious games / Jason Anthony -- Locating the pixelated Jew : a multimodal method for exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams -- The global mediatization of Hinduism through digital games : representation versus simulation in Hanuman : boy warrior / Xenia Zeiler -- Silent Hill and Fatal Frame : finding franscendent horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter -- From Kuma\War to Quraish : representation of Islam in Arab and American video games / Vít [S,HAC]isler -- Citing the medieval : using religion as world-building infrastructure in fantasy MMORPGs / Rabia Gregory -- Hardcore Christian gamers : how religion shapes evangelical play / Shanny Luft -- Filtering cultural feedback : religion, censorship, and localization in Actraiser and other mainstream video games / Peter Likarish -- The importance of playing in earnest / Rachel Wagner -- "God modes" and "God moods" : what does a digital game need to be spiritually effective? / Oliver Steffen -- Bridging multiple realities : religion, play, and Alfred Schutz's theory of the life-world / Michael Waltemathe -- They kill mystery : the mechanistic bias of video game representations of religion and spirituality / Kevin Schut.
May 5, 2014
Berkeley, CA : Counterpoint, 
223 pages ; 24 cm
"Centered around multi-million dollar stakes and a series of nationally televised poker tournaments, Fading Hearts on the River offers a story of odds-the odds of a newborn surviving severe jaundice, the odds of Congress passing a law that renders one's online gambling income inaccessible, the odds of drawing the right card on the turn or the river. In this tale of fatherhood and worldy success, Haxton follows his son Isaac's unlikely career as a poker player, the nervous father often sitting on the sidelines with his fingers crossed or staring at a casino monitor while Isaac wins more in one hand of play than Haxton has earned from all his books of poetry combined. In this deftly crafted story Haxton explores the propensity for abstraction, logic, and memory all good poets and poker players share, all the while taking readers on a rollicking tour of complex, intertwined topics, ranging from game theory and financial strategies, to medical mysteries and lost love, to chess, Magic cards, and Texas Hold em. Guided by the through-line of a father's love and admiration for his talented son, Fading Hearts delivers a unique perspective on professional gambling and one family's experience playing the odds. "-- Provided by publisher.
May 2, 2014
Whitehead, Colson, 1969-
New York : Doubleday, 2014.
234 pages ; 20 cm
The Republic of Anhedonia -- Making the nature scene -- The poker chips is filth -- Wretch like me -- How are you going to break it to Cujo? -- Every ante is a soul -- M.
"In THE NOBLE HUSTLE Colson Whitehead does for participatory journalism what he did for zombie novels in ZONE ONE: Take one literary genius, add $10,000 and a seat at the World Series of Poker, and stir. On one level, Colson Whitehead's THE NOBLE HUSTLE is a familiar species of participatory journalism - a longtime neighborhood poker player, Colson was given a $10,000 stake and an assignment from the online ESPN offshoot Grantland to see how far he could get in the World Series of Poker. But since it stems from the astonishing mind of Colson Whitehead (MacArthur Award-endorsed!), the book is a brilliant, hilarious, weirdly profound and ultimately moving portrayal of - yes, it sounds overblown and ridiculous, but really! - the human condition"-- Provided by publisher.
April 21, 2014
Chicago : Triumph Books, 
xii, 208 pages ; 23 cm
April 9, 2014
[London] : Guinness World Records Ltd.
v. : col. ill. ; 27 cm.
Lists records, superlatives, and unusual facts about computer and video games, and includes interviews with champion gamers, tips on play, and profiles of the best-selling games.
April 3, 2014
Chicago, Ill. : Triumph Books LLC, c2013.
112 p. : col. ill. ; 28 cm.
"Gallery: building 2013's coolest creations"--Cover.
March 25, 2014
Crooks, Clayton E.
Boston : Course Technology/Cengage Learning, c2013.
x, 294 p. : ill. ; 24 cm.
March 25, 2014
Darby, Jason, 1972-
Boston, MA : Course Technology, c2013.
xii, 349 p. : ill. ; 24 cm.
"Course Technology PTR."
March 10, 2014
Teckentrup, Britta, author, illustrator.
Somerville, Massachusetts : Big Picture Press, an imprint of Candlewick Press, .
1 volume (unpaged) : color illustrations ; 25 cm.
Which bird has caught the worm? Where is the queasy monkey? And can you spot the scaredy-cat? Never has a search-and-find game been so pleasing to the eye. Each spread features fun rhyming couplets, beautiful and complexly patterned artwork, and a hidden surprise.
February 20, 2014
Renton, WA : Wizards of the Coast, c2003.
288 p. : col. ill., col. maps ; 29 cm.
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