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Make your summer an ADVENTURE!

Read, explore and create this summer to give your brain a boost every day.

The Adventure starts June 1. All ages are invited to participate. Stop by any Library location starting June 1 to get your Adventure Kit, which includes:

  • A Summer Adventure passport
  • A free book
  • A voucher for a free view level ticket to a Cincinnati Reds game
  • A Coney Island coupon

Use your passport as a guide to your Summer Adventure. Record your reading and other learning activities all summer long, and check in at the Library once per week to earn prizes. Each time you check in, you will get a stamp in your passport and a scratch card that will reveal your prize! Weekly check-in starts June 3. At each weekly check in, you will also be entered for a chance to win the Grand Prize, four tickets to Coney Island! Winners will be chosen on August 1.

We recommend reading at least 20 minutes each day as part of your Summer Adventure. Each week also has a theme to serve as a guide for fun and engaging activities that encourage learning all summer.

Week 1: June 3-9 — Explore the Arts

Activity ideas:

  • Attend an event or check out a book at the Library.
  • Make a sculpture, drawing or painting.
  • See a play or puppet show. Or, create your own show!
  • Design a new cover for your favorite book.
  • Visit an art museum and write about your favorite piece of art.
  • Find a book about art or a famous artist at your Library.

Week 2: June 10-16 — Explore Pop Culture

Activity ideas:

  • Attend an event or check out a book at the Library.
  • Write fan fiction inspired by your favorite book, comic, movie, show or video game.
  • Watch a movie based on a book that you have read. How were they different?
  • Draw a picture that illustrates your favorite story.
  • Download or listen to free music from Freegal or Hoopla.
  • Write a story or poem about your favorite celebrity. Find information in a biography at the Library.

Week 3: June 17-23 — Explore Maker & Technology

Activity ideas:

  • Attend an event or check out a book at the Library.
  • Build something out of LEGOS or other building materials.
  • Learn how to code online at https://studio.code.org
  • Make something! Write a story about it and how you would use it.
  • Visit the Library’s eBranch to check out a digital book, magazine, video or song.
  • Sign up for Camp Wonderopolis online at https://wonderopolis.org for fun, hands-on maker and STEM ideas.

Week 4: June 24-30 — Explore Science

Activity ideas:

Week 5: July 1-7 — Explore Your Neighborhood

Activity ideas:

  • Attend an event or check out a book at the Library.
  • Help someone in your neighborhood and write about the experience.
  • Go to a festival, farmer’s market or parade.
  • Take a photo or draw a picture of your favorite local landmark.
  • Visit a park, museum or zoo and write about what you saw.
  • Draw a map of your neighborhood.

Week 6: July 8-14 — Explore Nature

Activity ideas:

  • Attend an event or check out a book at the Library.
  • Go on a nature walk and record what you see.
  • Learn about your favorite animal. Find information in a book at your Library.
  • Plant a garden and watch it grow. Draw pictures of what you see.
  • Record the weather every day for a week.
  • Create your own animal! Draw a picture or write a story about it.

Week 7: July 15-21 — Explore Games

Activity ideas:

  • Attend an event or check out a book at the Library.
  • Play a board or card game.
  • Invent new rules for a game or make up your own game. Write down the rules.
  • Play at a local park or recreation center.
  • Create an avatar for yourself. Draw a picture and write down your avatar’s characteristics.
  • Discover a new game. Find a book at the Library and learn the rules.
  • Check out fun math games at YouCubed.

Week 8: July 22-28 — Explore Sports

Activity ideas:

  • Attend an event or check out a book at the Library.
  • Exercise! Do yoga, swim, run or play a sport!
  • Watch a sporting event.
  • Design your own player card for your favorite sport. Don’t forget to record your player’s stats!
  • Invent a new sport and write down the rules.
  • Read about the life of a famous athlete and share some facts you learn. Find information in a book at the Library.