New Arrivals · Computers & Software

December 6, 2019
These titles were recently added to the collection of the Public Library of Cincinnati and Hamilton County.

Artificial you : AI and the future of your mind

December 5, 2019
Schneider, Susan, 1968- author.
©2019
180 pages : illustrations ; 23 cm
Introduction: your visit to the center for mind design -- ch. 1. The age of AI -- ch. 2. The problem of AI consciousness -- ch. 3. Consciousness engineering -- ch. 4. How to catch an AI zombie : testing for consciousness in machines -- ch. 5. Could you merge with AI? -- ch. 6. Getting a mindscan -- ch. 7. A universe of singularities -- ch. 8. Is your mind a software problem? -- Conclusions: the afterlife of the brain -- Appendix: Transhumanism.
"Humans may not be Earth's most intelligent beings for much longer: the world champions of chess, Go, and Jeopardy! are now all AIs. Given the rapid pace of progress in AI, many predict that it could advance to human-level intelligence within the next several decades. From there, it could quickly outpace human intelligence. What do these developments mean for the future of the mind? In Artificial You, Susan Schneider says that it is inevitable that AI will take intelligence in new directions, but urges that it is up to us to carve out a sensible path forward. As AI technology turns inward, reshaping the brain, as well as outward, potentially creating machine minds, it is crucial to beware. Homo sapiens, as mind designers, will be playing with "tools" they do not understand how to use: the self, the mind, and consciousness. Schneider argues that an insufficient grasp of the nature of these entities could undermine the use of AI and brain enhancement technology, bringing about the demise or suffering of conscious beings. To flourish, we must grasp the philosophical issues lying beneath the algorithms. At the heart of her exploration is a sober-minded discussion of what AI can truly achieve: Can robots really be conscious? Can we merge with AI, as tech leaders like Elon Musk and Ray Kurzweil suggest? Is the mind just a program? Examining these thorny issues, Schneider proposes ways we can test for machine consciousness, questions whether consciousness is an unavoidable byproduct of sophisticated intelligence, and considers the overall dangers of creating machine minds."--Provided by publisher.

The art of game design : a book of lenses

December 4, 2019
Schell, Jesse, author.
Boca Raton : CRC Press, Taylor & Francis Group, [2020]
xlii, 610 pages : illustrations (some color) ; 25 cm
Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.

Careers in online gaming

November 22, 2019
Currie-McGhee, L. K. (Leanne K.), author.
San Diego, CA : ReferencePoint Press, Inc., [2020]
80 pages : color illustrations ; 24 cm
Includes index.
Animator -- Audio engineer -- Composer -- Game designer -- Game producer -- Programmer -- Tester -- Writer.
The video game industry is booming and career options are growing. Game designers, audio engineers, and game testers are just a few of the jobs profiled in Careers in Online Gaming. What the jobs entail, what they pay, and future prospects are discussed along with insights from industry insiders.

Programming interviews

November 18, 2019
Sonmez, John Z., author.
©2020
xiii, 250 pages : illustrations ; 24 cm.
Includes index.
Finding and hooking your next employer. What should you expect? ; Knowing how the company is preparing ; Understanding the investment a company makes -- Preparing for your interview. Search high and low for companies ; Shining up your résumé and social media accounts ; How your experience affects your interview ; Getting ready for the first ring -- Everyone's testing time. Testing strategies for the interviewee ; Working with data structures: garbage in means garbage out ; Identifying design patterns and using recursion ; Sorting with sorting algorithms ; Solving puzzles is fun -- Sealing the deal. Closing the deal ; Honing your negotiating skills -- The part of tens. Ten ways to stand out ; Ten non-technical questions you may be asked ; Ten reasons your résumé will end up in the round file ; Ten useful websites to check out ; Ten great books to read.
"Programming jobs are on the rise, and the field is predicted to keep growing, fast. Landing one of these lucrative and rewarding jobs requires more than just being a good programmer. Programming Interviews For Dummies explains the skills and knowledge you need to ace the programming interview. Interviews for software development jobs and other programming positions are unique. Not only must candidates demonstrate technical savvy, they must also show that they're equipped to be a productive member of programming teams and ready to start solving problems from day one. This book demystifies both sides of the process, offering tips and techniques to help candidates and interviewers alike. Prepare for the most common interview questions. Understand what employers are looking for. Develop the skills to impress non-technical interviewers. Learn how to assess candidates for programming roles. Prove that you (or your new hires) can be productive from day one. Programming Interviews For Dummies gives readers a clear view of both sides of the process, so prospective coders and interviewers alike will learn to ace the interview."--Publisher's website.

Collaboration explained : facilitation skills for software project leaders

November 18, 2019
Tabaka, Jean.
Upper Saddle River, NJ : Addison-Wesley, ©2006.
xxxvi, 412 pages ; 24 cm.
Ch. 1. What is collaboration? -- Ch. 2. What are collaborative cultures? -- Ch. 3. Who are collaborative leaders? -- Ch. 4. What are collaborative teams? -- Ch. 5. Defining project collaboration events -- Ch. 6. Preparing yourself as the process owner -- Ch. 7. Preparing participants for collaboration -- Ch. 8. Setting the collaborative agenda -- Ch. 9. The organizing tools -- Ch. 10. Starting the collaborative meeting -- Ch. 11. Defining the steps -- Ch. 12. Gathering the information -- brainstorming and listing -- Ch. 13. Dialogues, small groups, and expert input approaches -- Ch. 14. Team estimating approaches -- Ch. 15. Processing the information -- Ch. 16. Visioning, retrospection, and other approaches.

A history of videogames : in 14 consoles, 5 computers, 2 arcade cabinets ... and an Ocarina of Time

November 15, 2019
Simons, Iain, author.
©2018
224 pages : color illustrations ; 25 cm
Includes index.
Most people have played videogames, whether it was Pong on a black and white television or roaming the streets hunting AR creatures in Pokemon Go. The story of videogames is a fascinating one, encompassing hardware, software, games, equipment and more, and A History of Videogames charts this story. Written by the experts from an award-winning interactive museum with contributions from some of the most important people in the videogame industry. For everyone with an interest in videogames, whether they are a casual Clash of Clans fan, a Call of Duty expert marksman, or a fully-fledged FIFA champion. Older players will weep with nostalgia as they see the objects and games from their youth, and the new generation will wonder how people ever managed to play with such blocky graphics and weird concepts!

Windows 10 in easy steps

October 31, 2019
McGrath, Mike, 1956- author.
Leamington Spa, Warwickshire, United Kingdom : In Easy Steps, [2019]
480 pages : color illustrations ; 23 cm.
Includes index.
"For the Windows 10 PCs, tablets, laptops."

Cybersecurity

October 30, 2019
Steinberg, Joseph (Cybersecurity expert), author.
©2020
xvii, 346 pages : illustrations ; 24 cm
Includes index.
Protecting your business and family against cyber attacks! If keeping your business or your family safe from Cybersecurity threats is on your to-do list, Cybersecurity For Dummies will introduce you to the basics of becoming cyber-secure! You will learn what threats exist, and how to identify, protect against, detect, and respond to these threats, as well as how to recover once there has been a breach! This book helps you identify vulnerabilities that may make you a target of cyber-crime and helps you stay on top of your security game. Inside: - The who and what of cybersecurity threats - Basic cybersecurity concepts - What to do to be cyber-secure - What to do when an attack occurs - Emerging technologies and their impact on Cybersecurity - Cybersecurity Careers.

The pragmatic programmer : your journey to mastery

October 29, 2019
Thomas, David, 1956- author.
Boston : Addison-Wesley, [2020]
xxii, 321 pages : illustrations ; 24 cm

Tracing your Irish family history on the Internet : a guide for family historians

October 28, 2019
Paton, Chris, 1970- author.
Yorkshire : Pen & Sword Family History, 2019.
xii, 178 pages : illustrations ; 24 cm.
Previous edition: 2013.

Head First design patterns

October 24, 2019
Freeman, Eric, 1965-
Sebastopol, CA : O'Reilly, 2014.
xxxvi, 654 pages : illustrations ; 24 cm
Originally published: ©2004.
"Updated for Java 8"--Cover.
Welcome to design patterns -- Keeping your objects in the know -- Decorating objects -- Baking with OO goodness -- One of a kind objects -- Encapsulating invocation -- Being adaptive -- Encapsulating algorithms -- Well-managed collections -- The state of things -- Controlling object access -- Patterns of patterns -- Patterns in the real world -- Appendix: leftover patterns.
Using research in neurobiology, cognitive science and learning theory, this text loads patterns into your brain in a way that lets you put them to work immediately, makes you better at solving software design problems, and improves your ability to speak the language of patterns with others on your team.

Java in easy steps

October 23, 2019
McGrath, Mike, 1956- author.
Leamington Spa, Warwickshire, United Kingdom : In Easy Steps, [2019]
192 pages : color illustrations ; 23 cm.
Previous edition: 2017.
Includes index.
Getting started -- Performing operations -- Making statements -- Directing values -- Manipulating data -- Creating classes -- Importing functions -- Building interfaces -- Reconizing events -- Deploying programs.
Java in easy steps, 7th edition instructs you how to easily create your own Java programs. The book contains separate chapters on the major features of the Java language. Complete example programs with colorized code illustrate each important aspect of Java programming -- all in easy steps. This book assumes no previous knowledge of any programming language so it's ideal for the newcomer to computer programming. Each chapter builds your knowledge of Java. By the end of this book you will have gained a sound understanding of the Java language and be able to write your own Java programs and compile them into executable files that can be run on any Java-enabled device.-- Amazon

The guide to classic graphic adventures

October 22, 2019
Kalata, Kurt.
[Place of publication not identified] : Hardcoregaming101.net, 2011.
772 pages : illustrations ; 24 cm
Includes index.
Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.

Visual basic in easy steps

October 11, 2019
McGrath, Mike, 1956- author.
©2019
192 pages : color illustrations ; 23 cm
Previous edition: 2016.
Includes index.
Learn to create Windows applications using Visual Basic 2019. Code examples, screenshots, and step-by-step instructions illustrate each aspect of Visual Basic, so you'll be creating your own interactive applications in no time! Visual Basic in easy steps, 6th edition gives you code examples, screenshots, and step-by-step instructions that illustrate each aspect of Visual Basic. You need have no previous knowledge of any programming language so it's ideal if you're a newcomer to Windows programming. Each chapter builds your knowledge of Visual Basic. By the end of this book you will have gained a sound understanding of Visual Basic programming and be able to create your own interactive applications. Visual Basic in easy steps, 6th edition has an easy-to-follow style that will appeal to anyone who wants to begin Windows programming. It will appeal to programmers who want to quickly learn the latest Visual Basic techniques, and to the student who is studying computing at school or college, and to those seeking a career in Information Technology who needs a thorough understanding of Visual Basic programming.

CompTIA A+ certification : all-in-one

October 10, 2019
Clarke, Glen E., author.
Hoboken, NJ : John Wiley & Sons Inc., [2019]
xl, 1316 pages : illustrations ; 24 cm
Includes index.
Introduction -- Setting the A+ Groundwork -- Inside the Box -- Outside the Box -- Maintenance and Troubleshooting -- Operating System Basics -- Managing the Operating System -- Recovering Systems -- Networking -- Securing Systems -- Appendix A: CompTIA A+ Exam Reference Matrix.
CompTIA A+ Certification is vital to your career as an IT professional. This no-nonsense guide covers all of the exam objectives and is fully updated for the 2019 version of the test, with new content on Windows 10, scripting, Linux, and mobile devices. With test-taking advice and an online test bank for practice, you'll be ready for success!

Think black : a memoir

October 1, 2019
Ford, Clyde W., author.
New York, NY : Amistad, an imprint of HarperCollins Publishers, [2019]
xii, 285 pages : illustrations ; 24 cm
First days -- A sacrificial pawn -- The bones of the machine -- The book of changes -- Voices of the dead -- To speak of rivers -- Honeypot traps -- Twice as hard -- The arrangement -- Doing small things in a great way -- Covert ops -- The king is dead -- Clandestine service -- A mass shooting at IBM -- The egg -- Leaving -- Long walks -- Epilogue: The words of a poet.
"The story of America's first Black engineer, his revolutionary son, and the corporation that destroyed their relationship"-- Provided by publisher.

How to land a tech job

September 27, 2019
Davis, Gil, author.
©2019
viii, 98 pages ; 23 cm
"Insider advice on landing a job at Instagram, Snapchat, Facebook, Google, or any tech company"--Cover.
Insider tips on how to land a tech job with any company, including what to do when you lack the experience in the tech area you want to apply for; how to write your resume to stand out from the rest, when your resume is very similar to thousands of candidates; the "art of selling yourself" during your phone, skype, video recorded, and in-person interview.

Investing online for dummies.

September 17, 2019
Foster City, CA : IDG Books Worldwide, c1998-
v. : ill. ; 22 cm.
Vols. for 1998-2000 include 1 CD-ROM disc (4 3/4 in.)
Imprint varies: 2002-2016, New York : Wiley Publishing ; 2019- Hoboken, N.J. : John Wiley & Sons.

Tools and weapons : the promise and the peril of the digital age

September 17, 2019
Smith, Brad (Brad Lee), 1959- author.
New York : Penguin Press, 2019.
xxii, 346 pages ; 25 cm
"In Tools and Weapons, Brad Smith and Carol Ann Browne take us into the cockpit of one of the world's largest and most powerful tech companies as it finds itself in the middle of some of the thorniest emerging issues of our time. These are challenges that come with no preexisting playbook, including privacy, cybercrime and cyberwar, social media, the moral conundrums of artificial intelligence, big tech's relationship to inequality, and the challenges for democracy, far and near. While in no way a self-glorifying "Microsoft memoir," the book pulls back the curtain remarkably wide onto some of the company's most crucial recent decision points, as it strives to protect the hopes technology offers against the very real threats it also presents. There are huge ramifications for communities and countries, and Brad Smith provides a thoughtful and urgent contribution to that effort"-- Provided by publisher.

Guinness world records : gamer's edition 2020.

September 9, 2019
[London, England] : Guinness World Records Limited, [2019]
191 pages : color illustrations ; 27 cm
Includes index.
Learn all about world record holders related to gaming.

DevOps

August 26, 2019
Freeman, Emily, author.
Hoboken, NJ : John Wiley & Sons, Inc., [2019]
xviii, 338 pages : illustrations ; 24 cm
Includes index.

Microsoft Project 2019 step by step

August 13, 2019
Lewis, Cindy S., author.
©2019
xxiv, 568 pages : illustrations ; 23 cm
Includes index.
Get started with Microsoft Project -- Simple scheduling basics -- Advanced scheduling techniques -- In-depth and special subjects -- Appendixes.

3D printing for artists, designers and makers

August 8, 2019
Hoskins, Steve author.
©2018
166 pages : illustrations (chiefly color) ; 25 cm
Preface -- Introduction -- The history of 3D printing in relation to the visual arts -- An overview of current 3D printing technologies, what each offers and how they might develop in the future -- Crafts and craftspeople -- The fine arts -- Design and designers: case studies from contemporary designers -- Hackspaces, fablabs, makerspaces, arts research: the collaborative and more public face of 3D printing and its future in the arts -- Fashion and animation -- Conclusion -- Glossary -- Index.
"Traces how artists and designers continue to adapt and incorporate 3D printing technology into their work and explains how the creative industries are directly interfacing with this new technology. Covering a broad range of applied art practice - from fine art to furniture-design and film-making - Stephen Hoskins introduces some of this groundbreaking research from the Center for Fine Print Research along with an updated history of 3D print technology, a new chapter on fashion and animation, and new cases studies featuring artists working with metal, plastic, ceramic and other materials. A fascinating investigation into how the applied arts continue to adapt to new technologies and a forecast of what developments we might expect in the future."--Page 4 of cover.

Help your kids with computer coding: a unique step-by-step visual guide, from binary code to building games

August 5, 2019
Vorderman, Carol, author.
New York, NY : DK Publishing, 2019.
224 pages : color illustrations ; 24 cm
Includes index.
From coding basics to fun projects, this guide will inspire children to use their imagination and problem-solving skills to build games and animations using two different programming languages--Scratch 3.0 and Python.

Coding your own website : a really useful guide to basic programming

July 29, 2019
©2019
96 pages : color illustrations ; 23 cm.
Includes index.
"Created by Basher with theCoderSchool"--Cover.
The internet -- Online safety -- Website tools -- HTML -- CSS -- JavaScript -- Dynamic server -- Coding a website app.
Imagine the world of website coding as a place packed with colorful characters. Let them describe how the internet works. Find out the big names in coding, and follow simple steps to create your own website app. Code your own website: Tours the internet and introduces major components, from URL and domain to browser and router. Looks closely at online safety, and helps spot the good guys...and the bad ones. Introduces the three big coding languages: HTML, CSS, and JavaScript. Shows you how to code your own website app.

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