New Arrivals · Games & Indoor Recreation

March 10, 2020
These titles were recently added to the collection of the Public Library of Cincinnati and Hamilton County.

Save the world strategies for Fortniters : an unofficial guide to story mode

March 9, 2020
Rich, Jason, author.
New York : Sky Pony Press, 2020.
134 pages : color illustrations ; 27 cm.
Complete the hardest missions, defeat your enemies, and save the world with this all-new, all-encompassing guide book! Building on the combat and survival skills of Fortnite: Battle Royale, Save the World offers a uniquely challenging experience. Using the valuable tips in this illustrated, information-packed guide, you’ll be better equipped to: Catapult your four-person team to victory by completing even the toughest missions ; Avoid the catastrophic storm and battle the zombies that are bent on destroying you ; Build weapons and structures, explore, gather resources, and manage your inventory like a pro.

Computer game development and animation : a practical career guide

January 27, 2020
Hamilton, Tracy Brown, author.
xi, 87 pages : illustrations ; 23 cm
"Includes interviews with professionals in the field, covers the following areas of this field that have proven to be stable, lucrative, and growing professions. Artist/Animator. Producer. Sound Designer. Video Game Designer. Video Game Developer. Video Game Tester. Writer"--Provided by publisher.

Using VR in gaming

January 14, 2020
Small, Cathleen, author.
New York : Cavendish Square, 2020.
80 pages : illustrations (chiefly color) ; 24 cm.
Overview of VR and AR -- VR and AR in gaming -- VR and AR jobs in gaming -- Planning for the future -- Emerging jobs.
"A book for high school students about virtual reality as it relates to gaming"-- Provided by publisher.

The electrical football wishbook : sports game Christmas catalog pages 1955-1988

December 31, 2019
Shores, Earl, author.
76 pages : chiefly color illustrations ; 26 cm
Catalog pages of Electric football games between 1955 and 1988 from the following retailers: Aldens, Montgomery Ward, Sears, Spiegel, General Merchandise, First Distributors, Otasco, J.C. Penney,

Eberron : rising from the last war.

December 20, 2019
320 pages : color illustrations, maps ; 29 cm + 1 pull-out map
"For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide." -- back cover.
"Explore the lands of Eberron in this campaign sourcebook for the world's greatest roleplaying game"--Cover.
Welcome to Eberron -- Character creation -- Khorvaire Gazetteer -- Sharn, city of towers -- Building Eberron adventures -- Treasures -- Friends and foes.
Whether aboard an airship or a train car, embark on thrilling adventures shrouded in intrigue! Discover secrets buried by years of devastating war, in which magic-fueled weapons threatened an entire continent. In the post-war world, magic pervades everyday life, and people of all sorts flock to Sharn, a city of wonders where skyscrapers pierce the clouds. Will you find your fortune on mean city streets or scouring the secrets of haunted battlefields? Will you throw in your lot with the mighty dragonmarked houses, ruthless families who control whole nations? Will you seek truth as a newspaper reporter, a university researcher, or a government spy? Or will you forge a destiny that defies the scars of war? This book provides tools that both players and Dungeon Masters need to explore the world of Eberron, including the artificer character class--a master of magical invention--and monsters birthed by ancient warmongering forces. Will Eberron enter a prosperous new age or will the shadow of war descend once again?

All-terrain survival for Fortniters : an unofficial guide to Battle Royale

December 12, 2019
Rich, Jason, author.
127 pages : color illustrations, color maps ; 27 cm
"This book is not authorized or sponsored by Epic Games, Inc. or any other person or entity owning or controlling rights in the Fortnite name, trademark, or copyrights"--Title page verso.
Section 1: What you should know before getting started -- Section 2: Welcome to the Mysterious Island -- Section 3: Get to know the terrain -- Section 4: Survive using weapons, loot items, and tools -- Section 5: Fortnite: Battle Royale resources.

The art of game design : a book of lenses

December 4, 2019
Schell, Jesse, author.
Boca Raton : CRC Press, Taylor & Francis Group, [2020]
xlii, 610 pages : illustrations (some color) ; 25 cm
Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.

Careers in online gaming

November 22, 2019
Currie-McGhee, L. K. (Leanne K.), author.
San Diego, CA : ReferencePoint Press, Inc., [2020]
80 pages : color illustrations ; 24 cm
Includes index.
Animator -- Audio engineer -- Composer -- Game designer -- Game producer -- Programmer -- Tester -- Writer.
The video game industry is booming and career options are growing. Game designers, audio engineers, and game testers are just a few of the jobs profiled in Careers in Online Gaming. What the jobs entail, what they pay, and future prospects are discussed along with insights from industry insiders.

The life and afterlife of Harry Houdini

November 18, 2019
Posnanski, Joe, author.
xv, 316 pages : illustrations ; 24 cm
Los Angeles, November 30, 1915 -- The truest believer -- Childhood. Lies and illusions ; The origin story ; The Silverman boxes ; The runaway child ; Bahl Yahn, the strong man -- Metamorphosis. Torrini ; The name ; The early days ; Acid on the dress ; Sideshow ; King of cards ; Magic made easy -- Escape. Beck ; Naked ambition ; Scotland yard ; Not a love match ; The fight of Cologne -- Mirrors. The mirror cuffs ; How he did it (theory one) ; How he did it (theory two) ; How he did it (theories galore) ; My guess -- Miracles. The needles ; The challenges ; Straitjackets ; The bells of the Kremlin ; Life and death -- Copperfield. Epic rap battle I ; Korby's clothing store ; Elephants and statues ; Epic rap battle II -- Torture. Nothing supernatural ; Houdini upside down ; The empathy of escape ; The secret -- Inescapable death. The dutiful son ; Spirits of the night ; The punch ; The end -- The afterlife. There is no death ; The grim game ; The unmasking ; Afterword: Houdini's ghost.
Harry Houdini. Say his name and a number of things come to mind. Escapes. Illusions. Magic. Chains. Safes. Live burials. Close to a century after his death, nearly every person in America knows his name from a young age, capturing their imaginations with his death-defying stunts and daring acts. He inspired countless people, from all walks of life, to find something magical within themselves. This is a book about a man and his extraordinary life, but it is also about the people who he has inspired in death. As Joe Posnanski delves into the deepest corners of Houdini-land, visiting museums (one owned by David Copperfield), attractions, and private archives, he encounters a cast of unforgettable and fascinating characters: a woman who runs away from home to chase her dream of becoming a magician; an Italian who revives Houdini's most famous illusion every night; a performer at the Magic Castle in Los Angeles who calls himself Houdini's Ghost; a young boy in Australia who, one day, sees an old poster and feels his life change; and a man in Los Angeles whose sole mission is life has been to keep the legend's name alive. Both a personal obsession and an odyssey of discovery, Posnanski draws inspiration from his lifelong passion for and obsession with magic, blending biography, memoir, and first-person reporting to examine Harry Houdini's life and legacy. This is the ultimate journey to uncover why this magic man endures, and what he still has to teach the world about wonder.

A history of videogames : in 14 consoles, 5 computers, 2 arcade cabinets ... and an Ocarina of Time

November 15, 2019
Simons, Iain, author.
224 pages : color illustrations ; 25 cm
Includes index.
Most people have played videogames, whether it was Pong on a black and white television or roaming the streets hunting AR creatures in Pokemon Go. The story of videogames is a fascinating one, encompassing hardware, software, games, equipment and more, and A History of Videogames charts this story. Written by the experts from an award-winning interactive museum with contributions from some of the most important people in the videogame industry. For everyone with an interest in videogames, whether they are a casual Clash of Clans fan, a Call of Duty expert marksman, or a fully-fledged FIFA champion. Older players will weep with nostalgia as they see the objects and games from their youth, and the new generation will wonder how people ever managed to play with such blocky graphics and weird concepts!

The book of wizard parties : in which the wizard shares the secrets of creating enchanted gatherings.

November 13, 2019
New York : Sterling Children's Books, 2019
143 pages : color illustrations ; 23 cm
Originally published:New York : Lark Books, c2002
Includes index.
You're invited... to learn the Wizard's secrets for creating fantastical and enchanting parties! Every sorcerer worth his wand knows you don't spend all your time doing good deeds and making magic by yourself. You get together with other magicians to have fun, too! So the Wizard is sharing his tricks for throwing great theme parties and seasonal celebrations. Construct a Throne of the Realm for Merlin's Birthday Parley, build a Merry Maypole for a Welcome Springtime Fairy Frolic, munch marvelous Mandrake Cupcakes, and much more!--

Game on!

November 6, 2019
New York, NY : Scholastic, 2015-
volumes : color illustrations ; 26 cm
At head of title: Scholastic.
"All the best games : awesome facts and coolest secrets."
"Get ready for another awesome year of gaming with this ultimate guide to the best games, including a definitive list of the biggest games of the past year and the new ones coming. The most comprehensive guide to all the best games, tech, and YouTube stars, features some of the year's greatest moments, including exclusive interviews with YouTube legends, top streamers, and game developers.This complete guide is packed with information on all the latest gaming hardware, tech, and essential mobile games. Also included are the best gaming secrets, stats, tips, and tricks to help unlock achievements and trophies"

The unforgettable buzz : the history of electric football and Tudor Games

November 1, 2019
Shores, Earl.
Media, PA : One Way Road Press, 2013.
652 pages : illustrations ; 23 cm
Toys for the NFL -- Tudor's postwar struggles -- A Toy Fair primer -- Norman Sas opens his playbook -- No sophomore slump for Tudor -- Electric football elevates Tudor in the toy world -- A competitor takes the field -- The Tudor-Gotham rivalry heats up -- Growing popularity for Tudor and the NFL -- Landmarks for the NFL: a game and a marketing agreement -- A new decade begins -- Gotham brings the NFL to electric football -- Tudor gets a key player -- Gorillas on the field -- How big should a football player be? -- New players and a new No. 500 for Tudor -- Tudor makes a play for the NFL -- 1966: a year of changes -- The NFL comes to life in miniature -- Tudor and pro football negotiate a year of national turmoil -- A new star for pro and electric football -- And Coleco makes three -- More electric football than ever before -- Another electric football maker buckles on its helmet -- Tudor, Gotham, Coleco, and Munro battle for the Christmas shopper -- The stakes rise as electric football lights up -- A shopper's dilemma-super bowl, day/night, or command control? -- Munro goes deep as the economy crumbles -- The 1973 energy crisis -- A recession scrambles the economy and the toy world -- A new type of game challenges electric football -- Changes continue in the toy world -- Tudor makes a comeback -- Hand-held electronic games overtake all -- Even Tudor goes electronic -- The 1980's and Tudor's final days -- Beyond Brooklyn.

Full color electric football

October 31, 2019
Shores, Earl, author.
Media, PA : One Way Road Press, 2015.
121 pages : chiefly color illustrations ; 25 cm

The guide to classic graphic adventures

October 22, 2019
Kalata, Kurt.
[Place of publication not identified] :, 2011.
772 pages : illustrations ; 24 cm
Includes index.
Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.

Entertaining with Disney : exceptional events from Mickey Mouse to Moana!

October 16, 2019
Croushorn, Amy, author.
189 pages : color illustrations ; 26 cm
Includes index.
Celebrate your love of Disney with this gorgeous guide to creating magical and memorable events. Does your best friend love The Little Mermaid? Is your Lion King-obsessed sister hosting a baby shower? Would your family movie night benefit from a little Aladdin magic? This is the party planning guide for you! Entertaining With Disney is the only official Disney guide to exceptional events ranging from Halloween pumpkin carving, elegant dinner parties, fun birthday bashes, and sophisticated New Year eve soirees. Written by party planning expert Amy Croushorn, this is a must-have event planning guide for Disney Princesses of all ages.--Amazon

Guinness world records : gamer's edition 2020.

September 9, 2019
[London, England] : Guinness World Records Limited, [2019]
191 pages : color illustrations ; 27 cm
Includes index.
Learn all about world record holders related to gaming.

Mega man battle network : official complete works.

August 15, 2019
Richmond Hill : UDON Entertainment, 2019.
173 pages : color illustrations ; 30 cm
A translation of the book released in Japan on December 1. 2009.

All the wrong moves : a memoir about chess, love, and ruining everything

August 14, 2019
Chapin, Sasha, author.
217 pages ; 20 cm
Preface: The 600 million -- Kathmandu -- The Pawnishers -- One night in Bangkok -- A puzzle without a solution -- No Macs -- Rough Gus -- The secret of chess -- I'd hate to be God right now, because he sees everything -- Dreams die in California -- The beach.
"A globe-trotting romp through the world of ultra-competitive chess, in which the author submits himself to humiliating defeats and the tutelage of ornery mentors in his search for glory--a celebration of the purity, violence, and beauty of the game"-- Provided by publisher.

Bendy and the ink machine : Joey Drew Studios employee handbook

July 29, 2019
Spinner, Cala, author.
207 pages : illustrations (some color) ; 23 cm
"The official guide to the bestselling video game series"--Cover.

Ki Khanga : the sword & soul role playing game : basic rules

July 9, 2019
Ojetade, Balogun, author.
[United States] : Roaring Lions Production : MVmedia, LLC, 2017.
181 pages : illustrations, maps ; 28 cm
"Ki Khanga: The Sword and Soul Role Playing Game puts you in the role of a character of your liking in a world of mystery and magic; of villainy and victory; of sword... and soul. This rulebook is the essential centerpiece of Ki Khanga: The Sword and Soul Role Playing Game, with rules for character creation, magic, arms, armor, divination and much more - everything you need to play Ki Khanga as either a player or Griot!"--Publisher's website.

Expert sniper strategies : an unofficial guide to Fortnite Battle Royale

June 27, 2019
Rich, Jason.
New York, NY : Sky Pony Press, [2019]
123 pages : color illustrations ; 26 cm.
This all new, unofficial, illustrated guide series will turn you into a master Fortnite: Battle Royale gamer by uncovering all the best strategies and secrets of this wildly popular game.

The SNES omnibus : the Super Nintendo and its games. Vol. 2, N-Z

June 7, 2019
Weiss, Brett, 1967- author.
Atglen, PA : Schiffer Publishing, 2019.
463 pages : color illustrations ; 31 cm

Top ten games you can play in your head, by yourself

May 24, 2019
Bartholomew, J. Theophrastus, author.
192 pages : illustrations ; 23 cm
"Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.

The rules of golf in plain English.

May 10, 2019
Chicago : University of Chicago Press, 2004-
volumes ; 18 cm
Volumes for 2004-<2016> by Jeffrey S. Kuhn & Bryan A. Garner.
A necessity for every golfer, The Rules of Golf in Plain English is the first word-by-word translation of the rules of golf and is published with the permission of the United States Golf Association.


For Teens

For Kids


Electronic Resources



Large Print