New Arrivals · Games & Indoor Recreation

May 11, 2019
These titles were recently added to the collection of the Public Library of Cincinnati and Hamilton County.

The rules of golf in plain English.

May 10, 2019
Chicago : University of Chicago Press, 2004-
volumes ; 18 cm
Volumes for 2004-<2016> by Jeffrey S. Kuhn & Bryan A. Garner.
A necessity for every golfer, The Rules of Golf in Plain English is the first word-by-word translation of the rules of golf and is published with the permission of the United States Golf Association.

Gaming technology : blurring real and virtual worlds

April 2, 2019
Rotolo, Anthony J., author.
San Diego, CA : ReferencePoint Press, Inc., [2019]
80 pages : color illustrations ; 25 cm
Creating virtual worlds -- What is the history of gaming technology -- How does gaming technology create interactive experiences -- How has gaming technology become mobile -- What is the future of gaming technology.
"Gaming Technology: Blurring Real and Virtual Worlds examines the history of gaming technology, explores how today's cutting-edge games work, and discusses the future advances of technology"-- Provided by publisher.

E-sports and the world of competitive gaming

March 4, 2019
Bode, Heather, author.
San Diego, CA : ReferencePoint Press, Inc., [2019]
80 pages : color illustrations ; 24 cm.
Introduction: gaming as a job -- The history of competitive gaming -- How do people play E-sports -- How do E-sports affect society -- The future of E-sports and competitive gaming.
"E-Sports and the World of Competitive Gaming examines the history of competitive video games, explores the controversies in the video game industry, and discusses the future advances of E-Sports"-- Provided by publisher.

Magic is dead : my journey into the world's most secretive society of magicians

February 26, 2019
Frisch, Ian, 1989- author.
New York, NY : Dey St., an imprint of William Morrow, [2019]
319 pages ; 24 cm
Prologue: this is me now -- A way of life -- Blackpool problems -- Magic is dead -- Locked in -- A break from reality -- A vessel for something bigger -- Cheat -- Happy pilgrims -- An actor playing the part of a magician -- The rules of the game -- Cardsharps -- At the table -- The two of clubs -- Young bloods -- Just a simple plan -- Spies, snitches, skullduggery, and scheming -- By any means necessary -- Origins -- Not just a female magician -- Fooling Bourdain -- Behind the scenes -- Flipside -- Kill the architect.
"Accomplished young journalist Ian Frisch, whose writing has appeared in The New Yorker, Vice, Playboy and The New York Times, threads together a personal story of the sudden death of his father, his mother's escape to the poker tables, and how his fascination with the modern magicians and their swift resurgence in popular culture led him to discover The 52, magic's most brilliant young minds who are gathering in secret and revolutionizing the art form, under the mantle MAGIC IS DEAD. Full of fascinating characters, many of whom came to magic after tragic childhoods, drug addiction or lives of crime, and peppered throughout with cameos from marquee names like David Blaine and Penn Jillette, The 52 takes readers on a journey from the dark alleys of London and Blackpool, England to Las Vegas to Los Angeles to Ian's childhood in a camper going up and down the East Coast. Written with a keen eye for detail, The 52 is an engrossing tale that will keep you guessing until the very end, when Ian himself is invited to join"-- Provided by publisher.

Find Momo across Europe : a hide-and-seek photography book

February 22, 2019
Knapp, Andrew, 1982- photographer, author.
©2019
134 pages : chiefly color illustrations ; 21 cm
Introduction: beginnings -- Portugal and Spain -- Southern France and Italy -- Greece and Albania -- Croatia and Slovenia -- Germany and Switzerland -- The Netherlands and Denmark -- Northern France, Belgium, and Luxembourg -- England and Wales -- Ireland, Northern Ireland, and Scotland.
"Join Andrew and Momo on their travels to Spain, Portugal, Italy, France, the UK, and more. See if you can spot Momo concealed in picturesque neighborhoods, among ancient ruins, around castles and cathedrals, at legendary attractions, and in off-the-beaten-path locations that only these seasoned travelers could find. It's the grand tour of Europe you've always wanted--with Momo's cute and happy face waiting for you at every destination."--From publisher's description.

Video game designer

December 7, 2018
Watson, Stephanie, 1969- author.
San Diego, CA : ReferencePoint Press, [2018]
62 pages : color illustrations ; 25 cm.
What does a video game designer do? -- How do you become a video game designer? -- What skills and personal qualities matter most--- and why? -- What is it like to work as a video game designer? -- Advancement and other job opportunities -- What does the future hold for video game designers? -- Interview with a video game designer.
The popularity of video games has exploded in recent years, and new technologies like virtual reality have transformed gaming into a multi-billion dollar industry, creating numerous career opportunities. This book provides and overview the video game designer career path, including the salaries, job prospects, and viewpoints of industry leaders.

American casino guide.

December 5, 2018
Dania, Fla. : Casino Vacations,
v. : ill., maps ; 22 cm.
Vols. for <1997-2019> by Steve Bourie.

Mordenkainen's tome of foes

November 29, 2018
©2018
256 pages : color illustrations ; 29 cm
"For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide"--Page [4] of cover.
"Discover the truth about the great conflicts of the multiverse in this supplement for the world's greatest roleplaying game."--Cover.
The Blood War -- Elves -- Dwarves and duergar -- Gith and their endless war -- Halflings and gnomes -- Bestiary -- Appendix. Monster lists.
This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein. In addition to Mordenkainen's musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters: new demons and devils, several varieties of elves and duergar, and a vast array of other creatures from throughout the planes of existence.

The SNES omnibus : the Super Nintendo and its games. Volume 1, A-M

November 29, 2018
Weiss, Brett, 1967- author.
©2018.
416 pages : colour illustrations ; 32 cm
Volume 1 of the SNES Omnibus is a fun and informative look at all the original Super Nintendo games released in the U.S. starting with the letters A-M. More than 350 games are featured, including such iconic titles as Chrono Trigger, Contra III: The Alien Wars, Donkey Kong Country, EarthBound, F-Zero, Final Fantasy II and III, Gradius III, and The Legend of Zelda: A Link to the Past. Each game, whether obscure or mainstream, is covered in exhaustive detail. In addition to thorough gameplay descriptions, the book includes reviews, fun facts, historical data, quotes from vintage magazines, and, best of all, nostalgic stories about many of the games from programmers, authors, convention exhibitors, video game store owners, YouTube celebs, and other industry insiders. The book also features more than 2,000 full-color images, including box art, cartridges, screenshots, and vintage ads.

Xanathar's guide to everything

November 29, 2018
©2017
192 pages : color illustrations ; 29 cm
"For use with the fifth edition Player's handbook, Monster manual, and Dungeon master's guide"--Back cover.
Character options -- Dungeon Master's tools -- Spells -- Appendix A: Shared campaigns -- Appendix B: character names.
"The beholder Xanathar, Waterdeep's most infamous crime lord, is known to hoard information on friend and foe alike. He catalogs lore about adventurers and ponders methods to thwart them. His twisted mind imagines that he can eventually record everything! Assembled here for the first time are a set of new rules and story options for all the character classes in the Player's Handbook, including over twenty-five new subclasses. The book also presents new spells for both player characters and monsters. Dungeon Masters will find new rules for traps, magic items, downtime activities, and more -- all designed to enhance a D & D campaign and push it in new directions. Amid all this expansion material, the Xanathar offers bizarre observations about whatever his eyestalks happen to glimpse. Pray they don't come to rest on you!"--Back cover.

The Grandmaster : Magnus Carlsen and the match that made chess great again

November 28, 2018
Butler, Brin-Jonathan author.
New York : Simon and Schuster, 2018.
ix, 211 pages ; 23 cm.
Chapter 1: A night at the Plaza -- Chapter 2: The Prodigies -- Chapter 3: Trompowsky -- Chapter 4: Still searching for Bobby Fischer -- Chapter 5: The Hustlers -- Chapter 6: "Why can't he beat this guy?" -- Chapter 7: A place that time forgot -- Chapter 8: On the edge of the abyss -- Chapter 9: "I am unusual, a little" -- Chapter 10: Queen Judit -- Chapter 11: Finding Josh Waitzkin -- Chapter 12: 50.Qh6+!!
"A firsthand account of the dramatic 2016 World Chess Championship between Norway's Magnus Carlsen and Russia's Sergey Karjakin, which mirrored the world's geopolitical unrest"--Publisher marketing.

Volo's guide to monsters

November 28, 2018
Renton, WA : Wizards of the Coast, [2016]
223 pages : color illustrations, color maps ; 29 cm
Includes index.
"For use with the fifth edition Player's handbook, Monster manual, and Dungeon master's guide"--Back cover.
Monster lore -- Character races -- Bestiary -- Appendix A: Assorted beasts -- Appendix B: Nonplayer characters -- Appendix C: Monster lists -- Maps of monster lairs -- Index of monster stat blocks.
The esteemed loremaster Volothamp Geddarm is back! And never has his research been so dangerous-- he's compiled a dissertation on iconic monsters!

Fortnite Battle Royale hacks : surviving the final circle : an unofficial guide to tips and tricks that other guides won't teach you

November 14, 2018
Rich, Jason, author.
New York, NY : Sky Pony Press, [2018]
98 pages : color illustrations ; 24 cm
The inside scoop on Fortnite: Battle Royale -- Discover how to safely explore the island -- Finding, collecting, and using weapons & loot items -- Collecting the resources you'll need and building techniques -- Surviving strategies and fighting tips -- Welcome to the End Game: Survival and combat strategies.
While you must engage in a variety of battles during the early stages of each Fortnite: Battle Royale match, your skills and strategies will be put to the ultimate test if you survive until the End Game, where you'll go head-to-head against your enemies within the Final Circle. This is when the deadly storm has devastated the vast majority of the island and only a tiny area of land remains inhabitable. All of the remaining soldiers are forced into a small area, and everyone is forced into a final series of battles--until only one player is left alive. In addition to offering an overview of the entire Fortnite: Battle Royale game, by reading this guide, you will learn how to: Select the best weapons, ammo, and loot items to collect and carry into the End Game. Reach the Final Circle with ample time to build a fortress and plan a strategy based on the terrain. Avoid injury during those final intense battles. Manage resources, so they're available when needed.

Super Mario Bros. encyclopedia : the official guide to the first 30 years, 1985-2015.

November 6, 2018
Milwaukie, OR : Dark Horse Books, a division of Dark Horse Comics, Inc., 2018.
256 pages : color illustrations ; 31 cm
Translators: William Flanagan, Zack Davisson.
"Encyclopedia Super Mario Bros. was first published by Shogakukan. First edition: October 2015"--Page 256.
"The Super Mario Encyclopedia is jam-packed with content from all seventeen Super Mario games and spans more than 30 years of the franchises history --from the original Super Mario Bros to Super Mario 3D World"-- Publisher's description.

Game on!

August 29, 2018
New York, NY : Scholastic, 2015
volumes : color illustrations ; 26 cm
At head of title: Scholastic.
"All the best games : awesome facts and coolest secrets."
"Get ready for another awesome year of gaming with this ultimate guide to the best games, including a definitive list of the biggest games of the past year and the new ones coming. The most comprehensive guide to all the best games, tech, and YouTube stars, features some of the year's greatest moments, including exclusive interviews with YouTube legends, top streamers, and game developers.This complete guide is packed with information on all the latest gaming hardware, tech, and essential mobile games. Also included are the best gaming secrets, stats, tips, and tricks to help unlock achievements and trophies"--Amazon.com

Overwatch hacks : the unofficial gamer's guide

August 28, 2018
Rich, Jason, author.
©2018.
135 pages ; color illustrations ; 24 cm
"This book is not authorized or sponsored by Blizzard Entertainment, Inc. or any other person or entity owning or controlling rights in the Overwatch name, trademark, or copyrights."--Title page verso.
"The ultimate handbook for Overwatch players! The world needs heroes, and you and your team can make it happen with Overwatch Hacks! This comprehensive guide includes detailed tips, tricks, and strategies that will help readers quickly master the game when experiencing the Competitive Play (multiplayer) mode. Learn each of the 27 core heroes' unique strengths, weaknesses, abilities, and ultimate abilities. Expertly adapt your gameplay strategy based on which heroes you choose for your team, and discover the best ways to collaborate, coordinate, and communicate with your team to come out on top! Whether you're playing with AI-controlled team members, random online players, or your best friends, Overwatch Hacks will help you go into each battle and adventure with the knowledge and strategies to achieve victory.

Guinness world records. 2019, Gamer's edition

August 24, 2018
©2018
215 pages : color illustrations ; 26 cm
Includes index.

Cracking the cube : going slow to go fast and other unexpected turns in the world of competitive Rubik's Cube solving

August 21, 2018
Scheffler, Ian, author.
New York : Touchstone, 2016.
ix, 275 pages ; 24 cm
A journalist and aspiring "speedcuber" attempts to break into the international phenomenon of speedsolving the Rubik's Cube--think chess played at the speed of Ping-Pong--while exploring the Cube's rise to iconic status around the globe and the lessons that can be learned through solving it. When Hungarian professor Ernő Rubik invented the Rubik's Cube (or, rather, his Cube) in the 1970s out of wooden blocks, rubber bands, and paper clips, he didn't even know if it could be solved, let alone that it would become the world's most popular puzzle. Since its creation, the Cube has become many things to many people: one of the bestselling children's toys of all time, a symbol of intellectual prowess, a frustrating puzzle with 43.2 quintillion possible permutations, and now a worldwide sporting phenomenon that is introducing the classic brainteaser to a new generation. In Cracking the Cube, Ian Scheffler reveals that cubing isn't just fun and games. Along with participating in speedcubing competitions--from the World Championship to local tournaments--and interviewing key figures from the Cube's history, he journeys to Budapest to seek a meeting with the legendary and notoriously reclusive Rubik, who is still tinkering away with puzzles in his seventies. Getting sucked into the competitive circuit himself, Scheffler becomes engrossed in solving Rubik's Cube in under twenty seconds, the quasi-mystical barrier known as "sub-20," which is to cubing what four minutes is to the mile: the difference between the best and everyone else. For Scheffler, the road to sub-20 is not just about memorizing algorithms or even solving the Rubik's Cube. As he learns from the many gurus who cross his path, from pint-sized kids to engineering professors, it's about learning to solve yourself.

Tango lessons : a memoir

June 20, 2018
Flaherty, Meghan, author.
©2018
312 pages ; 22 cm
"Tango was an unlikely choice for Meghan Flaherty. A young woman living with the scars of past trauma, she was terrified of being touched and shied away from real passion. But by her late twenties, she knew something had to change. She dug up an old dream and tried on her dancing shoes. In tango, there's a leader and a follower, and, traditionally, the woman follows. As Meghan moved from beginner classes to the late-night dance halls of New York's vibrant tango underground, she discovered that more than any footwork, the hardest and most essential lesson of the dance was to follow with strength and agency; to find her balance, regardless of the lead. And as she broke her own rule—never mix romance and tango—she started to apply those lessons in every corner of her life. Written in wry, lyrical prose, and beautifully enriched by the vivid history and culture of the dance, Tango Lessons is a transformative story of conquering your fears, living your dreams, and enjoying the dizzying freedom found in the closest embrace."--Inside dust jacket.

Yourself and company are respectfully invited to attend the First Masque Ball given by The Lone Star Social Club at Music Hall, Thursday Eve, January 9, 1896.

June 19, 2018
[Cincinnati, Ohio] : Lone Star Social Club, 1896.
1 sheet : color illustrations ; 13 x 18 cm, folded to 13 x 9 cm
Copy located in Genealogy & Local History Dept., Cincinnati Collection is an invitation card printed on stiff ivory cardboard folded in half with illustration of masked woman on front and mask and fan on back.
"Committee on Arrangements. Frank Kruthamp, John Cepluck, John Haacke, Stephen Henger. Floor Managers. Frank Kruthamp, John Cepluck. Music by Wolf's Orchestra. Management reserves the right of admission."
Invitation to the First Masque Ball that was held on January 9, 1896 at Music Hall by the Lone Star Social Club, a local social club that was active in Cincinnati, Ohio during the 1890s.

Yourself and company are cordially invited to attend the first grand Masque Party given by the East End Social Club at Music Hall, Thursday Evening, Jan. 23, '96.

June 19, 2018
[Cincinnati, Ohio] : East End Social Club, 1896.
1 sheet : color illustrations ; 12 x 14 cm, folded to 12 x 7 cm
Copy located in Genealogy & Local History Dept., Cincinnati Collection is an invitation card printed on stiff ivory cardboard folded in half with black and red lettering on front and fragments of blue ribbon tied in upper left hand corner.
"Music by Prof. Pfaff's full orchestra. Grand Chief, Leo Bruno. Assistant chief, James Irwin. Floor managers, John Koehler, Wm. Riley, Wm. Doran, Richard Riley, Wm. Connaughton. The management reserves the right of admission."
Invitation to the first Grand Masque Ball that was held on January 23, 1896 at Music Hall by the East End Social Club, a local social club that was active in Cincinnati, Ohio during the 1890s.

The Eclipse Club cordially invites yourself and company to attend their Second Grand Private Dance given at the Music Hall, Thanksgiving Eve, Wednesday, Nov. 23, 1892.

June 19, 2018
[Cincinnati, Ohio] : The Eclipse Club, 1892.
1 sheet : color illustrations ; 13 x 18 cm, folded to 13 x 9 cm
Copy located in Genealogy & Local History Dept., Cincinnati Collection is an invitation card printed on stiff ivory cardboard folded in half with purple and gold horseshoe and floral decoration on front. Spine detached.
"Music by Prof. Schweinfest's Orchestra ; Chief, Chas. C. Triebel ; Floor Manager, Geo. Zellner ; Assistant, Chas. Newbrander. Committee of Introduction: Fred Wiek, Henry Schwab, George Ulm, Henry Becker, Thomas McGehean, John Rapp, Val. Becker, Frank Ferber, Wm. A. Wiek, Thos. Schneider, Peter Wm. Ferber, Geo. Braun, Thos. Connaughton, Ernst Herold."
Invitation to the Second Grand Private Dance that was held on November 23 1892 at Music Hall by the Eclipse Club, a local social club that was active in Cincinnati, Ohio during the 1890s.

The Legend of Zelda encyclopedia

June 18, 2018
©2018
327 pages : color illustrations ; 31 cm
Historical records: The world of The Legend of Zelda through the ages. Traditions & history ; Other lands & realms ; The different races ; Geography & nature ; Life & culture ; Weapons & equipment -- Database: an alphabetical archive of information -- Archives: information and notes on each game.

A history of video games in 64 objects

June 4, 2018
©2018
ix, 341 pages : color illustrations ; 24 cm
"Drawing on the World Video Game Hall of Fame's unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming."--Amazon.

Master builder Roblox : the essential guide.

May 22, 2018
©2017
127 pages : color illustrations ; 28 cm
"Totally unauthorized"--Cover.
What Roblox is -- Where to go play -- All the Roblox games to play -- Making something yourself -- Roblox Studio tabs: home -- Roblox Studio tabs: model -- Roblox Studio tabs: terrain -- Roblox Studio tabs: test -- Roblox Studio tabs: view -- Roblox Studio tabs: plugins -- What to do in your world -- Introducing Lua.
"Master Builder Roblox: The Essential Guide gives users an exciting introduction and jumpstart into the fascinating and dynamic world of Roblox, and helps guide kids toward a fun and fulfilling experience. Main topics include an introduction to the world, a tour of the coolest and most popular games within the game, a quick-start guide on how to build, and an overview of the Roblox Studio Tabs--the toolbox for building content in-game. Along with the essential content to help beginners dive into Roblox like pros, dozens of full-color gameplay photos will help readers navigate the grand world of Roblox and get them mastering and creating their own Roblox worlds and games in no time!"--Page 4 of cover.

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