New Arrivals · Games & Indoor Recreation

August 30, 2018
These titles were recently added to the collection of the Public Library of Cincinnati and Hamilton County.

Game on!

August 29, 2018
New York, NY : Scholastic, 2015
volumes : color illustrations ; 26 cm
At head of title: Scholastic.
"All the best games : awesome facts and coolest secrets."
"Get ready for another awesome year of gaming with this ultimate guide to the best games, including a definitive list of the biggest games of the past year and the new ones coming. The most comprehensive guide to all the best games, tech, and YouTube stars, features some of the year's greatest moments, including exclusive interviews with YouTube legends, top streamers, and game developers.This complete guide is packed with information on all the latest gaming hardware, tech, and essential mobile games. Also included are the best gaming secrets, stats, tips, and tricks to help unlock achievements and trophies"--Amazon.com

Overwatch hacks : the unofficial gamer's guide

August 28, 2018
Rich, Jason, author.
©2018.
135 pages ; color illustrations ; 24 cm
"This book is not authorized or sponsored by Blizzard Entertainment, Inc. or any other person or entity owning or controlling rights in the Overwatch name, trademark, or copyrights."--Title page verso.
"The ultimate handbook for Overwatch players! The world needs heroes, and you and your team can make it happen with Overwatch Hacks! This comprehensive guide includes detailed tips, tricks, and strategies that will help readers quickly master the game when experiencing the Competitive Play (multiplayer) mode. Learn each of the 27 core heroes' unique strengths, weaknesses, abilities, and ultimate abilities. Expertly adapt your gameplay strategy based on which heroes you choose for your team, and discover the best ways to collaborate, coordinate, and communicate with your team to come out on top! Whether you're playing with AI-controlled team members, random online players, or your best friends, Overwatch Hacks will help you go into each battle and adventure with the knowledge and strategies to achieve victory.

Guinness world records. 2019, Gamer's edition

August 24, 2018
©2018
215 pages : color illustrations ; 26 cm
Includes index.

Cracking the cube : going slow to go fast and other unexpected turns in the world of competitive Rubik's Cube solving

August 21, 2018
Scheffler, Ian, author.
New York : Touchstone, 2016.
ix, 275 pages ; 24 cm
A journalist and aspiring "speedcuber" attempts to break into the international phenomenon of speedsolving the Rubik's Cube--think chess played at the speed of Ping-Pong--while exploring the Cube's rise to iconic status around the globe and the lessons that can be learned through solving it. When Hungarian professor Ernő Rubik invented the Rubik's Cube (or, rather, his Cube) in the 1970s out of wooden blocks, rubber bands, and paper clips, he didn't even know if it could be solved, let alone that it would become the world's most popular puzzle. Since its creation, the Cube has become many things to many people: one of the bestselling children's toys of all time, a symbol of intellectual prowess, a frustrating puzzle with 43.2 quintillion possible permutations, and now a worldwide sporting phenomenon that is introducing the classic brainteaser to a new generation. In Cracking the Cube, Ian Scheffler reveals that cubing isn't just fun and games. Along with participating in speedcubing competitions--from the World Championship to local tournaments--and interviewing key figures from the Cube's history, he journeys to Budapest to seek a meeting with the legendary and notoriously reclusive Rubik, who is still tinkering away with puzzles in his seventies. Getting sucked into the competitive circuit himself, Scheffler becomes engrossed in solving Rubik's Cube in under twenty seconds, the quasi-mystical barrier known as "sub-20," which is to cubing what four minutes is to the mile: the difference between the best and everyone else. For Scheffler, the road to sub-20 is not just about memorizing algorithms or even solving the Rubik's Cube. As he learns from the many gurus who cross his path, from pint-sized kids to engineering professors, it's about learning to solve yourself.

Tango lessons : a memoir

June 20, 2018
Flaherty, Meghan, author.
©2018
312 pages ; 22 cm
"Tango was an unlikely choice for Meghan Flaherty. A young woman living with the scars of past trauma, she was terrified of being touched and shied away from real passion. But by her late twenties, she knew something had to change. She dug up an old dream and tried on her dancing shoes. In tango, there's a leader and a follower, and, traditionally, the woman follows. As Meghan moved from beginner classes to the late-night dance halls of New York's vibrant tango underground, she discovered that more than any footwork, the hardest and most essential lesson of the dance was to follow with strength and agency; to find her balance, regardless of the lead. And as she broke her own rule—never mix romance and tango—she started to apply those lessons in every corner of her life. Written in wry, lyrical prose, and beautifully enriched by the vivid history and culture of the dance, Tango Lessons is a transformative story of conquering your fears, living your dreams, and enjoying the dizzying freedom found in the closest embrace."--Inside dust jacket.

Yourself and company are respectfully invited to attend the First Masque Ball given by The Lone Star Social Club at Music Hall, Thursday Eve, January 9, 1896.

June 19, 2018
[Cincinnati, Ohio] : Lone Star Social Club, 1896.
1 sheet : color illustrations ; 13 x 18 cm, folded to 13 x 9 cm
Copy located in Genealogy & Local History Dept., Cincinnati Collection is an invitation card printed on stiff ivory cardboard folded in half with illustration of masked woman on front and mask and fan on back.
"Committee on Arrangements. Frank Kruthamp, John Cepluck, John Haacke, Stephen Henger. Floor Managers. Frank Kruthamp, John Cepluck. Music by Wolf's Orchestra. Management reserves the right of admission."
Invitation to the First Masque Ball that was held on January 9, 1896 at Music Hall by the Lone Star Social Club, a local social club that was active in Cincinnati, Ohio during the 1890s.

Yourself and company are cordially invited to attend the first grand Masque Party given by the East End Social Club at Music Hall, Thursday Evening, Jan. 23, '96.

June 19, 2018
[Cincinnati, Ohio] : East End Social Club, 1896.
1 sheet : color illustrations ; 12 x 14 cm, folded to 12 x 7 cm
Copy located in Genealogy & Local History Dept., Cincinnati Collection is an invitation card printed on stiff ivory cardboard folded in half with black and red lettering on front and fragments of blue ribbon tied in upper left hand corner.
"Music by Prof. Pfaff's full orchestra. Grand Chief, Leo Bruno. Assistant chief, James Irwin. Floor managers, John Koehler, Wm. Riley, Wm. Doran, Richard Riley, Wm. Connaughton. The management reserves the right of admission."
Invitation to the first Grand Masque Ball that was held on January 23, 1896 at Music Hall by the East End Social Club, a local social club that was active in Cincinnati, Ohio during the 1890s.

The Eclipse Club cordially invites yourself and company to attend their Second Grand Private Dance given at the Music Hall, Thanksgiving Eve, Wednesday, Nov. 23, 1892.

June 19, 2018
[Cincinnati, Ohio] : The Eclipse Club, 1892.
1 sheet : color illustrations ; 13 x 18 cm, folded to 13 x 9 cm
Copy located in Genealogy & Local History Dept., Cincinnati Collection is an invitation card printed on stiff ivory cardboard folded in half with purple and gold horseshoe and floral decoration on front. Spine detached.
"Music by Prof. Schweinfest's Orchestra ; Chief, Chas. C. Triebel ; Floor Manager, Geo. Zellner ; Assistant, Chas. Newbrander. Committee of Introduction: Fred Wiek, Henry Schwab, George Ulm, Henry Becker, Thomas McGehean, John Rapp, Val. Becker, Frank Ferber, Wm. A. Wiek, Thos. Schneider, Peter Wm. Ferber, Geo. Braun, Thos. Connaughton, Ernst Herold."
Invitation to the Second Grand Private Dance that was held on November 23 1892 at Music Hall by the Eclipse Club, a local social club that was active in Cincinnati, Ohio during the 1890s.

The Legend of Zelda encyclopedia

June 18, 2018
©2018
327 pages : color illustrations ; 31 cm
Historical records: The world of The Legend of Zelda through the ages. Traditions & history ; Other lands & realms ; The different races ; Geography & nature ; Life & culture ; Weapons & equipment -- Database: an alphabetical archive of information -- Archives: information and notes on each game.

A history of video games in 64 objects

June 4, 2018
©2018
ix, 341 pages : color illustrations ; 24 cm
"Drawing on the World Video Game Hall of Fame's unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming."--Amazon.

Master builder Roblox : the essential guide.

May 22, 2018
©2017
127 pages : color illustrations ; 28 cm
"Totally unauthorized"--Cover.
What Roblox is -- Where to go play -- All the Roblox games to play -- Making something yourself -- Roblox Studio tabs: home -- Roblox Studio tabs: model -- Roblox Studio tabs: terrain -- Roblox Studio tabs: test -- Roblox Studio tabs: view -- Roblox Studio tabs: plugins -- What to do in your world -- Introducing Lua.
"Master Builder Roblox: The Essential Guide gives users an exciting introduction and jumpstart into the fascinating and dynamic world of Roblox, and helps guide kids toward a fun and fulfilling experience. Main topics include an introduction to the world, a tour of the coolest and most popular games within the game, a quick-start guide on how to build, and an overview of the Roblox Studio Tabs--the toolbox for building content in-game. Along with the essential content to help beginners dive into Roblox like pros, dozens of full-color gameplay photos will help readers navigate the grand world of Roblox and get them mastering and creating their own Roblox worlds and games in no time!"--Page 4 of cover.

Surviving prom

May 2, 2018
Morris, Taylor.
New York : Enslow Publishing, 2018.
48 pages : color illustrations ; 25 cm.
Prom has the potential to be the most glamorous night of the year. Fancy gowns and suits, perfect hair, and a date who makes your knees buckle. For some, planning for prom takes months of careful work, to say nothing of the nerves that build as the date nears. This book helps teens navigate all the prep and build up, plus the emotions that come along with it. From date jitters to outfit stress, this book ensures that no matter what, surviving prom is a piece of cake.

Careers if you like video games

April 24, 2018
Mooney, Carla, 1970- author.
San Diego, CA : ReferencePoint Press, Inc., [2018]
80 pages : color illustrations ; 25 cm.
STEM careers are hot but what if you prefer video games to chemistry or calculus? People with a passion for video games can turn their hobby into a variety of fascinating careers ranging from video game designers to software developers. What the jobs entail, what they pay, and future prospects are discussed along with insights from industry insiders.

Chess : 5,334 problems, combinations and games

March 30, 2018
Polgár, László, 1946-
©2013
1104 pages : illustrations ; 24 cm
Reprint. Originally published: 1994.
Mate in one (1-306) -- Mate in two (307-3718) -- Mate in three (3719-4462) -- 600 miniature games (4463-5062) -- Simple endgames (5063-5206) -- Polgár sisters tournament-game combinations (5207-5334) -- Solutions.
Chess giant László Polgár presents thousands of puzzles at every level, to keep aficionados occupied virtually forever. Moving through miniature games, endgames, and tournament combinations, this volumes offers a complete course of instruction in the art and strategy of chess.

Molly's game : the true story of the 26-year-old woman behind the most exclusive, high-stakes underground poker game in the world

February 21, 2018
Bloom, Molly, author.
New York, NY : Dey Street, an imprint of William Morrow Publishers, 2017.
262 pages ; 21 cm
"Now a major motion picture"--Cover.
Prologue -- Beginners luck -- Hollywooding -- Playing the rush -- Cooler -- A chip and a chair -- Cold deck -- Epilogue.
Molly Bloom reveals how she built one of the most exclusive, high-stakes underground poker games in the world--an insider's story of excess and danger, glamour and greed. In the late 2000s, Molly Bloom, a twentysomething petite brunette from Loveland Colorado, ran the highest stakes, most exclusive poker game Hollywood had ever seen--she was its mistress, its lion tamer, its agent, and its oxygen. Everyone wanted in, few were invited to play. Hundreds of millions of dollars were won and lost at her table. Molly's game became the game for those in the know--celebrities, business moguls, and millionaires. Molly staged her games in palatial suites with beautiful views and exquisite amenities. She flew privately, dined at exclusive restaurants, hobnobbed with the heads of Hollywood studios, was courted by handsome leading men, and was privy to the world's most delicious gossip, until it all came crashing down around her. Molly's Game is a behind the scenes look at Molly's game, the life she created, the life she lost, and what she learned in the process.

Halo mythos : a guide to the story of Halo

February 7, 2018
Easterling, Jeff, author.
New York : Bloomsbury USA, 2016.
208 pages : color illustrations ; 31 cm
"This official, comprehensive, authoritative guide to the Halo universe, written in collaboration with 343 Industries, the developers of the "Halo" franchise, marks the first time that a book incorporates the entirety of the "Halo" canon, including the games, books, comics, live-action and animated entertainment, and more. The book also includes over 50 specially commissioned full-color paintings showcasing vehicles, artificial intelligence, weapons, ships, and never-before-seen aspects of Halo environments. The amazing illustrations come from a variety of renowned illustrators, including Jean-Sébastien Rossbach, Leonid Kozienko, Benjamin Carré, Isaac Hannaford, and 343's internal art team, too"-- ǂc Provided by publisher.

Here is real magic : a magician's search for wonder in the modern world

February 5, 2018
Staniforth, Nate, author.
New York : Bloomsbury, 2018.
x, 245 pages ; 22 cm
Alchemy -- Heroes -- How to be a starving artist -- Tour -- Fake -- How to light yourself on fire -- The break -- How to disappear -- Kolkata -- The train to Varanasi -- The snake charmer -- God men -- Choomantar -- Go north -- Now we put the river to sleep -- The poet -- The street magicians of Shadipur Depot -- The train to Jodhpur -- Here is real magic.
"Nate Staniforth has spent most of his life and all of his professional career trying to understand wonder--what it is, where to find it, and how to share it with others. He became a magician because he learned at a young age that magic tricks don't have to be frivolous. Magic doesn't have to be about sequins and smoke machines--rather, it can create a moment of genuine astonishment. But after years on the road as a professional magician, crisscrossing the country and performing four or five nights a week, every week, Nate was disillusioned, burned out, and ready to quit. Instead, he went to India in search of magic. Here Is Real Magic follows Nate Staniforth's evolution from an obsessed young magician to a broken wanderer and back again. It tells the story of his rediscovery of astonishment--and the importance of wonder in everyday life--during his trip to the slums of India, where he infiltrated a three-thousand-year-old clan of street magicians. Here Is Real Magic is a call to all of us--to welcome awe back into our lives, to marvel in the everyday, and to seek magic all around us."--Dust jacket flap.

Using computer science in digital gaming careers

January 23, 2018
Culp, Jennifer, 1985- author.
New York : Rosen Publishing, 2018.
80 pages : color illustrations ; 24 cm.
Games and programming -- Game design and game engines -- Art and animation -- Level editors: digital game dungeon masters -- Narrative design -- Devops engineering -- CRUNCH : how games get made -- Networking.
Over the past three decades, video games have moved from the arcade to the home to the palm of a player s hand. And all of those changes have been made possible through technological advancements and application of these advancements through coding. This guide gives those who have already decided to apply their skills to creating digital games, as well as those who love games but don t have a solid career path in mind, the tools and knowledge that every job seeker needs to begin building a career.

Hide and seek : an around-the-world animal search

January 8, 2018
Man, Charlene, author, illustrator.
©2015
1 volume (unpaged) : color illustrations, map ; 31 cm
Help! Some of the animals are hiding! Can you find them and return them to their proper homes? It is a fun seek and find book, full of animals from all around the globe, beautifully illustrated by Charlene Man. It offers a wonderful first introduction for children of 3+ to animals around the world and where they live. Ages 0+

American casino guide.

January 4, 2018
Dania, Fla. : Casino Vacations,
v. : ill., maps ; 22 cm.
Vols. for <1997-2018> by Steve Bourie.

Pokémon cards : the unofficial ultimate collector's guide

December 7, 2017
Majeske, Ryan, author.
©2017
384 pages : color illustrations ; 24 cm
"All current trading card game expansion sets; every ultra rare and secret rare cards; checklists of every expansion set"--Cover.
"8,000 cards & values"--Cover.

Giant seek & find

November 16, 2017
Bécue, Benjamin, 1982- illustrator.
©2015.
1 volume unpaged : color illustrations ; 41 cm.
Cover title.
HOBBIES, QUIZZES & GAMES (CHILDREN'S / TEENAGE). "Giant Seek and Find "is an amazing book because ofits size and all its detailed settings! Children will have fun for hours finding the ten recurring characters and the forty elements per page. Ages 5+

Carlsen vs. Karjakin : World Chess Championship, New York 2016

November 10, 2017
Alburt, Lev, author.
New York, New York : Chess Information and Research Center, [2017]
336 pages : chiefly color illustrations ; 23 cm

365 chess master lessons : take one a day to be a better chess player

October 27, 2017
Soltis, Andy, 1947- author.
London : Batsford Chess, 2017.
384 pages : illustrations ; 24 cm
"Increase your chess knowledge within a year! In this incredibly useful book, renowned grandmaster and well-loved chess author Andrew Soltis analyzes 365 key chess games, one for every day of the year -perfect for players who would like to reach the next level of skill but don't have the time devote hours and hours each day to study"--Back cover.

The comic book story of video games : the incredible history of the electronic gaming revolution

October 12, 2017
Hennessey, Jonathan, 1971- author.
[Emeryville, California] : Ten Speed Press, 2017.
185 pages : chiefly color illustrations ; 26 cm
Includes index.
Totally tubular : the tech evolution that made gaming possible -- They're here...! : the earliest early video games -- Transistors : this means spacewar! -- Cold on the Cold War : gaming heats up -- The heyday of Atari : video games' first dynasty -- The golden age of arcade games: video games give no quarter -- Crash 'n' don't score : the disaster that almost spelled "games over" -- Back to computers : this time it's personal -- Nintendo : "the name of the game is the games" -- Times that try consoles : from Genesis to "Revelations".
A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion dollar industry/artform--told in a graphic novel format.

Fiction

For Teens

For Kids

Media

Electronic Resources

Foreign

Nonfiction

Large Print